squirrel

squirrel
Product details
Update to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Made with Maya 2017, Yeti 2.2.1, Shader Arnold 5 This pack included: Model native scene ( maya 2017, groom , shader ) Model native scene ( maya 2017) Rig scene ( maya 2017) Model ( body ,iris , cornea, teeth , claws , tongue ) Textures 2K, Shaders Setup Arnold 5 Other: Poses used to render the preview files (.abc ) T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc) ###### Yeti groom update and tested in , Yeti 2.2.1 and 4.1.0 Yeti groom: The Fur is made with Yeti 2 for Maya 2017 you need that software to render the fur. Rig: The rig is full scalable, switch FK/IK for legs, neck, arms, tail. Textures: Displacement 2K Res Base Color, Roughness , SSS scatter 2K Groom single tail 2K Base Color Shaders: Arnold 5 used for this project Standard Surface for Body, eyes , claws , tongue , teeths. Standard hair for the groom NO POSTWORKS ON THESE RENDERS ( YETI , ARNOLD ) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder
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| Settings | squirrel remove | Wooden pergola with hanging sofa remove | Pot Plant Collection remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove | Bougainvillea collection 03 remove |
|---|---|---|---|---|---|---|
| Name | squirrel remove | Wooden pergola with hanging sofa remove | Pot Plant Collection remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove | Bougainvillea collection 03 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 923472 | 2850739 | 2976463 | 991304 | 1893583 | 2618019 |
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| Price | $117.00 | $9.00 | $10.00 | $10.00 | $25.00 | $10.00 |
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| Content | Update to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Made with Maya 2017, Yeti 2.2.1, Shader Arnold 5 This pack included: Model native scene ( maya 2017, groom , shader ) Model native scene ( maya 2017) Rig scene ( maya 2017) Model ( body ,iris , cornea, teeth , claws , tongue ) Textures 2K, Shaders Setup Arnold 5 Other: Poses used to render the preview files (.abc ) T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc) ###### Yeti groom update and tested in , Yeti 2.2.1 and 4.1.0 Yeti groom: The Fur is made with Yeti 2 for Maya 2017 you need that software to render the fur. Rig: The rig is full scalable, switch FK/IK for legs, neck, arms, tail. Textures: Displacement 2K Res Base Color, Roughness , SSS scatter 2K Groom single tail 2K Base Color Shaders: Arnold 5 used for this project Standard Surface for Body, eyes , claws , tongue , teeths. Standard hair for the groom NO POSTWORKS ON THESE RENDERS ( YETI , ARNOLD ) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder | Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778 | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX |
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