Strawberry in pot

Strawberry in pot
Product details
3d model Strawberry in pot. created Blender Version 3.1 Blender scene – cycles render (render preview images). Unit presets – metric. Geometry: Polygonal Quads/Tris Subdivision level 0 – Polygons:57472, Vertices:57296 Subdivision level 1 – Polygons:228840, Vertices:229393 Objects UV mapping (mixed). _ objects 3d scene _ name:(Strawberry in pot), number of seats:(1), material (8), map:(diffuse, normal-map, specular, bump) _ textures _ 4096×4096 – number of seats:(3) 2048×2048 – number of seats:(1) 1000×1000 – number of seats:(1) 512×512 – number of seats:(6) _ All formats _ *FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats. 3ds MAX 2016 (corona render 1.7) Unzip the file and textures into a shared folder.
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| Settings | Strawberry in pot remove | Indoor plant collection 02 remove | Collection plants 3D model tropical plant in pot remove | Peperomia Argyreia in Pot remove | Plants collection 596 remove | wisterial tree 10 set 02 remove |
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| Name | Strawberry in pot remove | Indoor plant collection 02 remove | Collection plants 3D model tropical plant in pot remove | Peperomia Argyreia in Pot remove | Plants collection 596 remove | wisterial tree 10 set 02 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3668335 | 3096927 | 1875069 | 939671 | 3336461 | 2847075 |
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| Price | $7.00 | $7.00 | $15.00 | $14.40 | $19.00 | $9.00 |
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| Description | ||||||
| Content | 3d model Strawberry in pot. created Blender Version 3.1 Blender scene - cycles render (render preview images). Unit presets - metric. Geometry: Polygonal Quads/Tris Subdivision level 0 - Polygons:57472, Vertices:57296 Subdivision level 1 - Polygons:228840, Vertices:229393 Objects UV mapping (mixed). _ objects 3d scene _ name:(Strawberry in pot), number of seats:(1), material (8), map:(diffuse, normal-map, specular, bump) _ textures _ 4096x4096 - number of seats:(3) 2048x2048 - number of seats:(1) 1000x1000 - number of seats:(1) 512x512 - number of seats:(6) _ All formats _ *FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats. 3ds MAX 2016 (corona render 1.7) Unzip the file and textures into a shared folder. | Indoor plant collection 02 3 Hanging plants with Rope Render: V-Ray + Corona Formats: 3Ds Max 2013, OBJ, FBX | This collection plants 3D model has a fully textured, detailed design that allows for close-up renders. Every model has been checked with the appropriate software. Autodesk 3ds Max 2015 Corona renderer FBX Polys: 810,264 Verts: 501,054 | Peperomia Argyreia in Pot. This 3d model Peperomia Argyreia in Pot has a fully textured, detailed design that allows for close-up renders. Every model has been checked with the appropriate software. *IMPORTANT NOTICE: PLEASE MAKE SURE THAT YOU'VE GOT THE LATEST VERSION OF ARCHIVING SOFTWARE. NOT ALL OF OUR PRODUCTS INCLUDE MTL FILE WITH OBJ AT THE MOMENT, BUT YOU CAN REQUEST AND WE PREPARE IT AS SOON AS POSSIBLE. Note: The product comes without scene, camera or lights, include only 3dmodel. Camera and lights setting include only for primary view on all Beinspirations. Dimension: H - 41 cm Polygons: 15305 Vertices: 15431 File formats available on request: 3dmax * Corona 3dmax * Vray OBJ Cinema4D + Corona Cinema4D + Vray FBX Hope you like it! Also check out my other models, just click on my user name to see complete gallery or on our website. | High quality 3d models Plants collection 596 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles | wisterial tree 10 set 02 1 tree and with 4 color Fbx and obj (Vray 4.2 and corona 5) Executed in 3d max 2013 All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience |
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