Tower Italian

$3.00
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Tower Italian

Tower Italian

$3.00

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Tower Italian 3d model!

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SettingsTower Italian removeCornus tree removeMeadow Grass 02 removeWooden pergola with hanging sofa removeGreen Mountain Pack removeScottish Highland with grass and moss remove
NameTower Italian removeCornus tree removeMeadow Grass 02 removeWooden pergola with hanging sofa removeGreen Mountain Pack removeScottish Highland with grass and moss remove
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SKU30703354251405372340428507398688771893583
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ContentTower Italian 3d model!max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes mapsPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 3147784 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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