Tropical Plants For Game Engines UE4 asset and Unity3d asset ST

Tropical Plants For Game Engines UE4 asset and Unity3d asset ST
Product details
Suitable for Unreal Engine 4 and Unity3D, configured LOD and wind animation Format ST, fbx For game models, textured satin, as well as original textures 3 types of grass 2 types of fern 2 types of banana palm 3 types of banana tree 3 types of Kokkoloba 2 types of Ukka 8 types of palm trees Deckchair and banana, coconut All models are optimized for creating games.
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| Settings | Tropical Plants For Game Engines UE4 asset and Unity3d asset ST remove | Sagebrush branch of twigs remove | Beach Sand model for 3D printing remove | Meadow Grass 02 remove | Grass Forest V 1 remove | Pot Plant Collection remove |
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| Name | Tropical Plants For Game Engines UE4 asset and Unity3d asset ST remove | Sagebrush branch of twigs remove | Beach Sand model for 3D printing remove | Meadow Grass 02 remove | Grass Forest V 1 remove | Pot Plant Collection remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2153522 | 2388802 | 3830554 | 3723404 | 991304 | 2976463 |
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| Price | $15.00 | $10.00 | $6.99 | $10.00 | $10.00 | $10.00 |
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| Description | ||||||
| Content | Suitable for Unreal Engine 4 and Unity3D, configured LOD and wind animation Format ST, fbx For game models, textured satin, as well as original textures 3 types of grass 2 types of fern 2 types of banana palm 3 types of banana tree 3 types of Kokkoloba 2 types of Ukka 8 types of palm trees Deckchair and banana, coconut All models are optimized for creating games. | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351 | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ |
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