Viper Great Tower Cliff

$22.00
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Viper Great Tower Cliff

Viper Great Tower Cliff

$22.00

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Viper Great Tower Cliff 3D! Tiled texture provided!

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SettingsViper Great Tower Cliff removeWasteland Mountain Landscape removeGrassy Hills Mountains Landscape removeDesert Cliffs removeNight park removeGrass Patches Green Meadow remove
NameViper Great Tower Cliff removeWasteland Mountain Landscape removeGrassy Hills Mountains Landscape removeDesert Cliffs removeNight park removeGrass Patches Green Meadow remove
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SKU47224652114218472157418922634701193913461
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ContentViper Great Tower Cliff 3D! Tiled texture provided!Wasteland Mountain Landscape 3d model made with 3Dmax and Vray. High poly mesh with 2 diffuse maps for different look variations 2000x2000px Texture 3D Max file has color correction on textures and Vray Materials for the final render quality, other file type may have diferent color outputs than the preview renders.Detailed landscape model, includes a 16385 x 16385 px colour texture, and a 16385 x 16385 px heightmap. Perfect for background renders, VR, game engines, and etc.Desert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Native file by Blender import some object from .skpHi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.
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