Car Lighting Scene 3D Blender File Textured FBX File

$12.00
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Car Lighting Scene 3D Blender File Textured FBX File

Car Lighting Scene 3D Blender File Textured FBX File

$12.00

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Camera angles are ready. You can place your car and render. Textures from Quixel Bridge and TexturesCom. Highly quailty and optimized project for Custom Use. Features: Quality assets Game Ready Blender Ready Blend & Fbx files included Car not included (Just Added For Visualisation Purposes) Notes: You will not have to combine the models, its already set up. This is a ready project for custom use and renders. Blender and has PBR textures packed in the file, so there won’t be any problem with textures. The project has no copyright issues and can be used for Commercial Use. Supports all versions of Blender. If you are experiencing a crash when you open the file, upgrade your current version to Blender 3.5 and try again. Blender, Unreal Engine, Cinema 4D and 3D Max. If any trouble occurs, you can send me a message. The project has no copyright issues and can be used for Commercial Use. If you like the project, you can support me by commenting and giving a star! Thank you for purchasing!

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SettingsCar Lighting Scene 3D Blender File Textured FBX File removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeDeer stag removeGround Leaves Pack removePedal boat removeBougainvillea collection 03 remove
NameCar Lighting Scene 3D Blender File Textured FBX File removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeDeer stag removeGround Leaves Pack removePedal boat removeBougainvillea collection 03 remove
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ContentCamera angles are ready. You can place your car and render. Textures from Quixel Bridge and TexturesCom. Highly quailty and optimized project for Custom Use. Features: Quality assets Game Ready Blender Ready Blend & Fbx files included Car not included (Just Added For Visualisation Purposes) Notes: You will not have to combine the models, its already set up. This is a ready project for custom use and renders. Blender and has PBR textures packed in the file, so there won't be any problem with textures. The project has no copyright issues and can be used for Commercial Use. Supports all versions of Blender. If you are experiencing a crash when you open the file, upgrade your current version to Blender 3.5 and try again. Blender, Unreal Engine, Cinema 4D and 3D Max. If any trouble occurs, you can send me a message. The project has no copyright issues and can be used for Commercial Use. If you like the project, you can support me by commenting and giving a star! Thank you for purchasing!Pack contains photorealistic, photoscanned poplar/aspen trees, foliages, ferns, shrubs, rocks models, photoscanned terrain textures and material sets. All for spring, summer, autumn and winter seasons with sample scenes for Unreal Engine 4.10-5.1 Screenshots are from UE 5.1, video is from UE 4.13. Latest version of the pack is available with Nanite (high poly models) support for UE 5.1 This pack contains: Poplar A: 10 trees (populus nigra/lombardy poplar) Poplar B: 8 trees (populus tremula/aspen/European aspen) Poplar saplings: 5 small trees Shrub A: 3 shrubs (ilex aquifolium/holly/European holly) Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks Terrain: 17 terrain textures, outer mesh for distance mountains All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments. All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters. For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes. For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard) All models have collisions (trees have capsule, others have auto generated). All winter rocks have dynamic snow layer. All textures are set for PBR. All terrain textures are photoscanned from same area and they have same texel density. Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints. There are 7 example levels for 4 seasons and a showcase level for models. Technical Details Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048 for each season. For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes. Example:poplar_a_medium_c_forest model's LODs have 12694, 5153, 592, 6 triangles. Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs. Ferns also use 2K texture. For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite. Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture. Detail assets have no LODs because they are set to disappear at a certain distance. Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters. For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes. Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048. How to install: Open the archive, Copy ScannedPoplarForest...ContentPoplar_Forest folder to your project's Content folder.Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyMade in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3.Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesName: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX
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