low poly Gameasset3 house with car

low poly Gameasset3 house with car
Product details
Orginally modeled in blender Final images rendered by Cycle. Features File format Blender 2.8 Fbx obj PBR Materials Low poly modeling lighting and rendering PBR material Dont forget us in Instagram @box_group_ 🙂 This sence it’s ready for your game ..Modelling and rendering by blender 2.9 Modeling grass/stone/house/tree Use texture paint for ground
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| Settings | low poly Gameasset3 house with car remove | Collection plant vol 164 remove | Pinus sylvestris collection remove | Fir Tree remove | Ceiba Pentandra Two tree set remove | River Mountains Scene remove |
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| Name | low poly Gameasset3 house with car remove | Collection plant vol 164 remove | Pinus sylvestris collection remove | Fir Tree remove | Ceiba Pentandra Two tree set remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2696631 | 3012252 | 4125249 | 120631 | 3555237 | 3772277 |
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| Price | $15.00 | $7.90 | $30.00 | $10.00 | $25.00 | $44.00 |
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| Description | ||||||
| Content | Orginally modeled in blender Final images rendered by Cycle. Features File format Blender 2.8 Fbx obj PBR Materials Low poly modeling lighting and rendering PBR material Dont forget us in Instagram @box_group_ :) This sence it's ready for your game ..Modelling and rendering by blender 2.9 Modeling grass/stone/house/tree Use texture paint for ground | Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you | This collection contais 14 pine trees in addintion. | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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