River Mountains Scene

River Mountains Scene
Product details
River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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Quick Comparison
| Settings | River Mountains Scene remove | Acacia Tree remove | Ceiba Pentandra Two tree set remove | 2021 PBR Giant Sequoia Collection - Sequoiadendron Giganteum remove | Topiary Ball Bush Set01 remove | Michelia Champaca Catalpa Bignonioides Orchid Fragrant Flower remove |
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| Name | River Mountains Scene remove | Acacia Tree remove | Ceiba Pentandra Two tree set remove | 2021 PBR Giant Sequoia Collection - Sequoiadendron Giganteum remove | Topiary Ball Bush Set01 remove | Michelia Champaca Catalpa Bignonioides Orchid Fragrant Flower remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3772277 | 2074102 | 3555237 | 3289295 | 4132090 | 4597497 |
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| Price | $44.00 | $13.50 | $25.00 | $20.00 | $8.00 | $7.00 |
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| Content | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | This product is optimized model with superb texturing to give realistic and faster rendering. This product comes with superb quality and Perfect model for game and visualization. Give superb look and feel in gaming engine. Neat and clean polygons and every edge have to mean. The model has an optimized low poly mesh with the greatest possible number of simplifications that do not affect photo-realism but can help to simplify it, thus lightening your scene and allowing for using this model in the real-time 3d applications. Real world accurate model. Correctly scale modeled to represent precisely like in real world. | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | This XfrogPlants Giant Sequoia 3D collection contains six high resolution plants of different ages and seasons, in 16 popular 3d formats. 2021 XfrogPlants - What's New? Our plants are now better quality than ever, featuring High Resolution Geometry, Season and age variants, and textures of the utmost quality. These High Resolution PBR Textures have highly advanced shaders, individually created for and approved by the manufacturer of every renderer format (not translated, they are actually handcrafted shader networks specific to each renderer.) This means 2021 Shaders are all inspected and approved by each 3D Software manufacturer. Vray, Unreal, Unity, Redshift, Corona, Octane, Maya, Max, OBJ, FBX, Arnold, Clarisse, Blender(Cycles and Eevee), FStorm, ForestPack, and more! Unreal, Unity, Eevee, each include 3 LOD for highspeed results and 2nd layer UVs for highest flexibility and control! Tree, evergreen conifer Origin: California (Sierra Nevada) Environment: mountain slopes, on deep, humid soil Climate: mild, temperate Notes: The second longest-living tree species, with exemplars that are almost 4.000 years old, Giant Sequoias, when very old, are still undisputedly the most spectacular trees that man can see. It is cold-tolerant. If planted outside the native area, the Giant Sequoia doesn’t grow taller than half of it’s potential height. | Topiary Ball Bush Set 01 3 3dmodel of topiary ball bush , modeling with speed tree and rendering with corona render this file have 2 version of model , 3dmax 2016-fbx 2009 i hope you like it :) enjoy it ! | Michelia Champaca and Catalpa Bignonioides and Orchid Fragrant Flower 3 Different 3D models in the scene Height: 3.1m, 3.3m, 3.4m Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 811k + Verts: 1.223k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth |
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