Abstract Object 04

$19.99
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Abstract Object 04

Abstract Object 04

$19.99

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Abstract Object, High Poly File Formats available: OBJ, FBX, DAE (Collada), ZTL (Zbrush 2020), STL, MA (Maya) Enjoy!

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SettingsAbstract Object 04 removeCave constructor removeMountain Castle Retreat Kit bash 2 removeChristmas wreath with toys and pine cones removeFicus Microcarpa in Steel Planter removeScottish Highland with grass and moss remove
NameAbstract Object 04 removeCave constructor removeMountain Castle Retreat Kit bash 2 removeChristmas wreath with toys and pine cones removeFicus Microcarpa in Steel Planter removeScottish Highland with grass and moss remove
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SKU24829569714394050435269834838996741893583
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ContentAbstract Object, High Poly File Formats available: OBJ, FBX, DAE (Collada), ZTL (Zbrush 2020), STL, MA (Maya) Enjoy!Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisMountain Castle Retreat Kit bash! 2 Tiled textures provided !Christmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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