Alien Planet Fantasy Environment – Swamp Plants

$69.99
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Alien Planet Fantasy Environment - Swamp Plants

Alien Planet Fantasy Environment – Swamp Plants

$69.99

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This Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3

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SettingsAlien Planet Fantasy Environment - Swamp Plants removeStreet bench removeStylized Cartoon Oak removeindoor plant - set 23 removeTrees Cartoon V42 removeRiver Mountains Scene remove
NameAlien Planet Fantasy Environment - Swamp Plants removeStreet bench removeStylized Cartoon Oak removeindoor plant - set 23 removeTrees Cartoon V42 removeRiver Mountains Scene remove
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ContentThis Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DSStylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.3Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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