Atlantic Ocean Cliff Coast Line Scan PBR

Atlantic Ocean Cliff Coast Line Scan PBR
Product details
Captured in neutral lighting conditions, decimated and with** PBR **textures for easier use. All pictures are rendered in Cycles with displacement and adaptive subdivision. The cliffs where scanned all in the same area and will fit well together! 16K/8K material: Albedo Roughness Normal Displacement Ambient Occlusion 8K Model Informations: .blend .obj .fbx Scanned at the coast of the atlantic ocean in Spain. *the ocean, vegetation in the preview pictures are not included
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| Settings | Atlantic Ocean Cliff Coast Line Scan PBR remove | Guilin Karst remove | Mountain landscape remove | vertical plant set 185 remove | Grassy Hills Mountains Landscape remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Atlantic Ocean Cliff Coast Line Scan PBR remove | Guilin Karst remove | Mountain landscape remove | vertical plant set 185 remove | Grassy Hills Mountains Landscape remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4112932 | 4647422 | 4658540 | 3537901 | 4721574 | 3772277 |
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| Price | $120.00 | $50.00 | $25.00 | $7.00 | $5.00 | $44.00 |
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| Content | Captured in neutral lighting conditions, decimated and with** PBR **textures for easier use. All pictures are rendered in Cycles with displacement and adaptive subdivision. The cliffs where scanned all in the same area and will fit well together! 16K/8K material: Albedo Roughness Normal Displacement Ambient Occlusion 8K Model Informations: .blend .obj .fbx Scanned at the coast of the atlantic ocean in Spain. *the ocean, vegetation in the preview pictures are not included | Guilin Landscape: A Beautiful Wonderland in China Guilin is full of scenic spots, and the Lijiang River landscape can be regarded as a model among them. The scenery of the Lijiang River is particularly beautiful in Yangshuo, Guilin. The mountains and waters of Guilin are the best in the world, and the mountains and waters of Yangshuo are the best in Guilin. The reflection of the peaks and the floating water of the mountains, without water or water, cannot be lost in thought. This highly summarizes the beauty of Yangshuo's natural scenery. We chose the route from Yangshuo to Guilin and swam upstream along the Li River. Not long after the ship sailed out, a round of early sun hung from the top of a peak in the distance, and wisps of sunlight passed through the clouds. The river shimmered with reflection from the mountains, complementing each other. It is suspected that one has arrived at a fairyland. Model making software: 3ds Max 2014 Rendering software: vray3.60.03 for 3dmax2014 Note: The tree planting plugin is used in the scene:MultiScatter1.20.12for 3dmax2014 | Mountain landscape mountain landscape with a lake, spruce tree, grass, daisy flower mountain texture is 8k(jpeg). This landscape is scattered by med-poly trees and grass. In this file, there is an 8k Heightmap (exr 32bite) Terrain textures are 8k. Scatter's guide for corona(corona scatter) and v-ray(forest pack) is also available in this file. If you have more details on the Terrain, you can use the 8k heightmap grass scattered and this scattered grass, scattered again in the scene for consuming low memory. | Name: vertical_plant_set_185 Version: 2015 Polys: 746192 verts: 1158304 XForm: Yes Model Parts: 16 Render: corona, vray Formats: 3Ds Max 2015, FBX | Detailed landscape model, includes a 16385 x 16385 px colour texture, and a 16385 x 16385 px heightmap. Perfect for background renders, VR, game engines, and etc. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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