bamboo plant
$18.00
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bamboo plant
$18.00
Product details
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Product details
bamboo plant sits all interior and exteriors, designd in 3dsmax
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| Settings | bamboo plant remove | Bougainvillea collection 03 remove | Sagebrush branch of twigs remove | Mountain Castle Retreat Kit bash 2 remove | Cave constructor remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | bamboo plant remove | Bougainvillea collection 03 remove | Sagebrush branch of twigs remove | Mountain Castle Retreat Kit bash 2 remove | Cave constructor remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 617910 | 2618019 | 2388802 | 4050435 | 971439 | 991304 |
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| Price | $18.00 | $10.00 | $10.00 | $15.00 | $30.00 | $10.00 |
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| Description | ||||||
| Content | bamboo plant sits all interior and exteriors, designd in 3dsmax | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Mountain Castle Retreat Kit bash! 2 Tiled textures provided ! | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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