Banana palm

$6.50
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Banana palm

Banana palm

$6.50

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Banana palm Exotic, tropical, indoor plants Model saved in 2014 3ds max (corona) + fbx. Pivot to the points of contact with the surface. Polys 87 214 Verts 89 965

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SettingsBanana palm removeBeach Sand model for 3D printing removeTower Italian removeDark Drake King Lizard Statue guardian priestesses removeGrass Forest V 1 removeScottish Highland with grass and moss remove
NameBanana palm removeBeach Sand model for 3D printing removeTower Italian removeDark Drake King Lizard Statue guardian priestesses removeGrass Forest V 1 removeScottish Highland with grass and moss remove
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SKU37489213830554307033537260479913041893583
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ContentBanana palm Exotic, tropical, indoor plants Model saved in 2014 3ds max (corona) + fbx. Pivot to the points of contact with the surface. Polys 87 214 Verts 89 965This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Tower Italian 3d model!Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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