Bermuda grass 2

$7.00
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Bermuda grass 2

Bermuda grass 2

$7.00

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Bermuda grass type 02 high-quality grass ready for render in vray and corona engine Both morning lighting and afternoon lighting are shown in this archive: corona scatter grass with fbx vray forest pack scatter with fbx mat library for vray and corona help file for corona scatter and forest pack for vray in the fbx, only grass blades and ground included easy to use No need to change scatter settings to change the terrain

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SettingsBermuda grass 2 removeIndoor plant - set 27 removeCeiba Pentandra Two tree set removeMaple-tree 13 removeRiver Mountains Scene removeWood System remove
NameBermuda grass 2 removeIndoor plant - set 27 removeCeiba Pentandra Two tree set removeMaple-tree 13 removeRiver Mountains Scene removeWood System remove
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ContentBermuda grass type 02 high-quality grass ready for render in vray and corona engine Both morning lighting and afternoon lighting are shown in this archive: corona scatter grass with fbx vray forest pack scatter with fbx mat library for vray and corona help file for corona scatter and forest pack for vray in the fbx, only grass blades and ground included easy to use No need to change scatter settings to change the terrainName: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized
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