Birch forest part 09

$11.00
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Birch forest part 09

Birch forest part 09

$11.00

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There are 2 tall birches in the scene, which are great for creating a forest, alley, park, grove, etc. (part nine) Height: 20.3 – 20.8 m Polygons: Birch_forest_20.3m – 694 548 Birch_forest_20.8m – 989 298 Leaves using opacity map Enjoy your use!

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SettingsBirch forest part 09 removeStreet bench removeWood System removePlants collection 949 remove3D High Detailed Forest Lake Scene - Model removeRiver Mountains Scene remove
NameBirch forest part 09 removeStreet bench removeWood System removePlants collection 949 remove3D High Detailed Forest Lake Scene - Model removeRiver Mountains Scene remove
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SKU27365743350290993729452585641252393772277
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ContentThere are 2 tall birches in the scene, which are great for creating a forest, alley, park, grove, etc. (part nine) Height: 20.3 - 20.8 m Polygons: Birch_forest_20.3m - 694 548 Birch_forest_20.8m - 989 298 Leaves using opacity map Enjoy your use!Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedHigh quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)Rendered by Cinema 4D Physical Render Light setup included. High Qualty TexturesRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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