Birch forest part 09
$11.00
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Birch forest part 09
$11.00
Product details
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Product details
There are 2 tall birches in the scene, which are great for creating a forest, alley, park, grove, etc. (part nine) Height: 20.3 – 20.8 m Polygons: Birch_forest_20.3m – 694 548 Birch_forest_20.8m – 989 298 Leaves using opacity map Enjoy your use!
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| Settings | Birch forest part 09 remove | 3D High Detailed Forest Lake Scene - Model remove | Street bench remove | Collection plant vol 164 remove | Outdoor Plants 2 remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Birch forest part 09 remove | 3D High Detailed Forest Lake Scene - Model remove | Street bench remove | Collection plant vol 164 remove | Outdoor Plants 2 remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2736574 | 4125239 | 3350290 | 3012252 | 4567298 | 3772277 |
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| Price | $11.00 | $120.00 | $6.99 | $7.90 | $12.00 | $44.00 |
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| Description | ||||||
| Content | There are 2 tall birches in the scene, which are great for creating a forest, alley, park, grove, etc. (part nine) Height: 20.3 - 20.8 m Polygons: Birch_forest_20.3m - 694 548 Birch_forest_20.8m - 989 298 Leaves using opacity map Enjoy your use! | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you | Polys: 1393520 Verts: 2018566 | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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