Blueberry Pinetree Forest

Blueberry Pinetree Forest
Product details
This is a realistic looking 3d model of a blueberry pinetree forest. You get the single Objects (scattering not included) You get PBR flattened textures for VRay Standard Material (VRayMtl) 2k and 4 textures png: difuse specular glossines normal (openGL) cutout This set contain 39 pieces of forest plants: 6 high pinetrees 6 normal pinetrees 5 small pinetrees 6 blueberrybushes 6 pinetree branches 5 small branches 5 cones one groundshader Polycount per Object varied from 240 to 976286 Materials, Objects and Textures have unique and meaningfull names. scale unite = cm
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Quick Comparison
| Settings | Blueberry Pinetree Forest remove | BEST STYLIZED Tree and Bush Assets Game Ready remove | Michelia Champaca Catalpa Bignonioides Orchid Fragrant Flower remove | Old tree remove | Acacia Tree-S14 remove | Ceiba Pentandra Two tree set remove |
|---|---|---|---|---|---|---|
| Name | Blueberry Pinetree Forest remove | BEST STYLIZED Tree and Bush Assets Game Ready remove | Michelia Champaca Catalpa Bignonioides Orchid Fragrant Flower remove | Old tree remove | Acacia Tree-S14 remove | Ceiba Pentandra Two tree set remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 934552 | 4494410 | 4597497 | 4418004 | 4679948 | 3555237 |
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| Price | $68.00 | $5.00 | $7.00 | $13.30 | $10.00 | $25.00 |
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| Description | ||||||
| Content | This is a realistic looking 3d model of a blueberry pinetree forest. You get the single Objects (scattering not included) You get PBR flattened textures for VRay Standard Material (VRayMtl) 2k and 4 textures png: difuse specular glossines normal (openGL) cutout This set contain 39 pieces of forest plants: 6 high pinetrees 6 normal pinetrees 5 small pinetrees 6 blueberrybushes 6 pinetree branches 5 small branches 5 cones one groundshader Polycount per Object varied from 240 to 976286 Materials, Objects and Textures have unique and meaningfull names. scale unite = cm | Introducing our stunning pack of stylized trees and bushes! These impressive game assets are the perfect addition to any game that needs a touch of natural beauty. Crafted with meticulous attention to detail, our trees and bushes are sure to impress CGI artists and developers of all ages. Whether you're an indie developer or a seasoned pro, you'll love the stunning visuals that our assets bring to your game or animations. So why wait? Download our pack of stylized trees and bushes today and take your game to the next level! Custom Collision for games (Set up for Unreal engine specifically) | Michelia Champaca and Catalpa Bignonioides and Orchid Fragrant Flower 3 Different 3D models in the scene Height: 3.1m, 3.3m, 3.4m Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 811k + Verts: 1.223k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | The 3D model of Tree was designed in SpeedTree v 9. Also, the renderings were done by the V_RAY 5 rendering engine. FBX M.A MB 3DSMAX OBJ SPM The number of vertices is 1500000 and the number of faces is 1100000. It should be noted that the speedtree (SPM) file has been loaded. You can use this model in the game. I hope you enjoy my design. the bests for you. | I tried to work on Acacia Tree 3D model. So, after a long time, I made this 3D low poly model of Acacia Tree. 3D format: FBX Uploaded Size: 4.2M Image formats: jpeg(12) Triangles: 9.6k Vertices: 7.1k PBR: No Textures: 8 Materials: 3 UV Layers: Yes Vertex colors: No Animations: 0 Rigged geometries: No Morph geometries: 0 Scale transformations: No | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. |
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