bouqute10 set of vases with dried grasses
$7.00
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bouqute10 set of vases with dried grasses
$7.00
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Name: bouqute10-pampass Units: Centimeters Polys:1,370,464 Verts:2,184,547 XForm:Yes Box Trick: Yes Render: corona+vray Formats: 3Ds Max 2015 +obj
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| Settings | bouqute10 set of vases with dried grasses remove | Stylized Cartoon Oak remove | Wood System remove | Ceiba Pentandra Two tree set remove | Fir Tree remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | bouqute10 set of vases with dried grasses remove | Stylized Cartoon Oak remove | Wood System remove | Ceiba Pentandra Two tree set remove | Fir Tree remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3874411 | 4642585 | 993729 | 3555237 | 120631 | 3772277 |
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| Price | $7.00 | $18.00 | $30.00 | $25.00 | $10.00 | $44.00 |
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| Content | Name: bouqute10-pampass Units: Centimeters Polys:1,370,464 Verts:2,184,547 XForm:Yes Box Trick: Yes Render: corona+vray Formats: 3Ds Max 2015 +obj | Stylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5 | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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