Branches in a vase 008
$14.00
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Branches in a vase 008
$14.00
Product details
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Product details
Branches in a vase Size: height 635mm, width 630mm, depth 590mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid
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| Settings | Branches in a vase 008 remove | Cornus tree remove | Sagebrush branch of twigs remove | Ficus Microcarpa in Steel Planter remove | Pedal boat remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | Branches in a vase 008 remove | Cornus tree remove | Sagebrush branch of twigs remove | Ficus Microcarpa in Steel Planter remove | Pedal boat remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2032541 | 4251405 | 2388802 | 3899674 | 3157507 | 991304 |
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| Price | $14.00 | $8.00 | $10.00 | $2.00 | $29.00 | $10.00 |
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| Content | Branches in a vase Size: height 635mm, width 630mm, depth 590mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid | max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes maps | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique names | Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: Yes | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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