Cabin in the woods

Cabin in the woods
Product details
Small cabin in the woods, with interior props. The nature textures are all self made, and have diffuse, roughness, alpha channel, and normal map. (All materials are PBR) There is an HDRI of the interior of the house included. the name of both HDRI inside the textures zip file are scene and mud_road Textures for the ground and the cabin materials are 4096×4096 For the leaves textures resolutions are 3088×3088 Tree trunk resolution is 731×1024 Export file formats are .GLB .FBX .STL .OBJ and native format is .Blend (Includes textures packed inside the file aswell as the zip file)
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| Settings | Cabin in the woods remove | Street bench remove | Stylized Cartoon Oak remove | River Mountains Scene remove | Outdoor Plants 2 remove | Japanese Bamboo Path 3d Scene remove |
|---|---|---|---|---|---|---|
| Name | Cabin in the woods remove | Street bench remove | Stylized Cartoon Oak remove | River Mountains Scene remove | Outdoor Plants 2 remove | Japanese Bamboo Path 3d Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3356218 | 3350290 | 4642585 | 3772277 | 4567298 | 4412984 |
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| Price | $12.00 | $6.99 | $18.00 | $44.00 | $12.00 | $25.00 |
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| Description | ||||||
| Content | Small cabin in the woods, with interior props. The nature textures are all self made, and have diffuse, roughness, alpha channel, and normal map. (All materials are PBR) There is an HDRI of the interior of the house included. the name of both HDRI inside the textures zip file are scene and mud_road Textures for the ground and the cabin materials are 4096x4096 For the leaves textures resolutions are 3088x3088 Tree trunk resolution is 731x1024 Export file formats are .GLB .FBX .STL .OBJ and native format is .Blend (Includes textures packed inside the file aswell as the zip file) | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | Stylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5 | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Polys: 1393520 Verts: 2018566 | Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named. |
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