Cedrus Deodara 07

$10.00
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Cedrus Deodara 07

Cedrus Deodara 07

$10.00

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Name: Cedrus_Deodara Version: 2013 Units: Millimeters Dimension: 16405.9 x 8975.7 x 16181.2 Polys: 1,362,217 XForm: Yes Box Trick: Yes Model Parts: 2 Render: Corona Formats: 3Ds Max 2013, OBJ

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SettingsCedrus Deodara 07 removeBlubberfish glass ball removehallway modern entryway with walls and orange ottoman removeBougainvillea collection 03 removeScottish Highland with grass and moss removeBeach Sand model for 3D printing remove
NameCedrus Deodara 07 removeBlubberfish glass ball removehallway modern entryway with walls and orange ottoman removeBougainvillea collection 03 removeScottish Highland with grass and moss removeBeach Sand model for 3D printing remove
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SKU29861593358147956756261801918935833830554
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ContentName: Cedrus_Deodara Version: 2013 Units: Millimeters Dimension: 16405.9 x 8975.7 x 16181.2 Polys: 1,362,217 XForm: Yes Box Trick: Yes Model Parts: 2 Render: Corona Formats: 3Ds Max 2013, OBJBlue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!Name: Lobby_19 Version: 2013 Preview: Yes Units: Millimeters Dimension: 3159.21 x 2850.94 x 3048.89 Polys: 180 776 XForm: Yes Box Trick: Yes Model Parts: 620 Render: V-Ray CORONA Formats: 3Ds Max 2013, OBJ, FBXName: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!
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