Cliff pack B bundle

Cliff pack B bundle
Product details
Cliff pack B Bundle – 3D models MAX2017, OBJ & FBX Cliff pack B bundle Collection of 5 3dscanned cliff/stone assets pack include: 3d scanned rock cliff F, Poly 14803 Vert 14985 MAX2017 + FBX & OBJ 3d scanned rock cliff G, Poly 14883 Vert 15072 MAX2017 + FBX & OBJ 3d scanned rock cliff H, Poly 19386 Vert 14902 MAX2017 + FBX & OBJ 3d scanned rock cliff I, Poly 20123 Vert 20233 MAX2017 + FBX & OBJ 3d scanned rock cliff J, Poly 17133 Vert 17303 MAX2017 + FBX & OBJ (Max 2017 vray & fstorm render) textures, obj and Fbx files… 3dsmax 2017 vray – OBJ & (FBX) Textures JPG & PNG 4K-8K Color, normal, hight, AO, spe one zip / model and one for all files
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| Settings | Cliff pack B bundle remove | Grass Forest V 1 remove | Sagebrush branch of twigs remove | Cave constructor remove | Bougainvillea collection 03 remove | Scanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 remove |
|---|---|---|---|---|---|---|
| Name | Cliff pack B bundle remove | Grass Forest V 1 remove | Sagebrush branch of twigs remove | Cave constructor remove | Bougainvillea collection 03 remove | Scanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 866332 | 991304 | 2388802 | 971439 | 2618019 | 722721 |
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| Price | $45.00 | $10.00 | $10.00 | $30.00 | $10.00 | $69.99 |
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| Content | Cliff pack B Bundle - 3D models MAX2017, OBJ & FBX Cliff pack B bundle Collection of 5 3dscanned cliff/stone assets pack include: 3d scanned rock cliff F, Poly 14803 Vert 14985 MAX2017 + FBX & OBJ 3d scanned rock cliff G, Poly 14883 Vert 15072 MAX2017 + FBX & OBJ 3d scanned rock cliff H, Poly 19386 Vert 14902 MAX2017 + FBX & OBJ 3d scanned rock cliff I, Poly 20123 Vert 20233 MAX2017 + FBX & OBJ 3d scanned rock cliff J, Poly 17133 Vert 17303 MAX2017 + FBX & OBJ (Max 2017 vray & fstorm render) textures, obj and Fbx files... 3dsmax 2017 vray - OBJ & (FBX) Textures JPG & PNG 4K-8K Color, normal, hight, AO, spe one zip / model and one for all files | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Pack contains photorealistic, photoscanned poplar/aspen trees, foliages, ferns, shrubs, rocks models, photoscanned terrain textures and material sets. All for spring, summer, autumn and winter seasons with sample scenes for Unreal Engine 4.10-5.1 Screenshots are from UE 5.1, video is from UE 4.13. Latest version of the pack is available with Nanite (high poly models) support for UE 5.1 This pack contains: Poplar A: 10 trees (populus nigra/lombardy poplar) Poplar B: 8 trees (populus tremula/aspen/European aspen) Poplar saplings: 5 small trees Shrub A: 3 shrubs (ilex aquifolium/holly/European holly) Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks Terrain: 17 terrain textures, outer mesh for distance mountains All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments. All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters. For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes. For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard) All models have collisions (trees have capsule, others have auto generated). All winter rocks have dynamic snow layer. All textures are set for PBR. All terrain textures are photoscanned from same area and they have same texel density. Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints. There are 7 example levels for 4 seasons and a showcase level for models. Technical Details Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048 for each season. For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes. Example:poplar_a_medium_c_forest model's LODs have 12694, 5153, 592, 6 triangles. Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs. Ferns also use 2K texture. For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite. Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture. Detail assets have no LODs because they are set to disappear at a certain distance. Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters. For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes. Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048. How to install: Open the archive, Copy ScannedPoplarForest...ContentPoplar_Forest folder to your project's Content folder. |
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