Corals 2 and plants
$26.00
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Corals 2 and plants
$26.00
Product details
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Product details
Here you can find a lot of corals, shels, seaweeds and starfishes. All seaweeds have vertex colors for animation by vertex shader.
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| Settings | Corals 2 and plants remove | Pot Plant Collection remove | Bougainvillea collection 03 remove | Beach Sand model for 3D printing remove | Sagebrush branch of twigs remove | Scottish Highland with grass and moss remove |
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| Name | Corals 2 and plants remove | Pot Plant Collection remove | Bougainvillea collection 03 remove | Beach Sand model for 3D printing remove | Sagebrush branch of twigs remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2624085 | 2976463 | 2618019 | 3830554 | 2388802 | 1893583 |
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| Price | $26.00 | $10.00 | $10.00 | $6.99 | $10.00 | $25.00 |
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| Content | Here you can find a lot of corals, shels, seaweeds and starfishes. All seaweeds have vertex colors for animation by vertex shader. | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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