Dark Drake King Lizard Statue guardian priestesses

$13.00
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Dark Drake King Lizard Statue guardian priestesses

Dark Drake King Lizard Statue guardian priestesses

$13.00

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Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures provided

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SettingsDark Drake King Lizard Statue guardian priestesses removeSagebrush branch of twigs removehallway modern entryway with walls and orange ottoman removePot Plant Collection removeCave constructor removeScottish Highland with grass and moss remove
NameDark Drake King Lizard Statue guardian priestesses removeSagebrush branch of twigs removehallway modern entryway with walls and orange ottoman removePot Plant Collection removeCave constructor removeScottish Highland with grass and moss remove
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SKU3726047238880295675629764639714391893583
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ContentDark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedSagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsName: Lobby_19 Version: 2013 Preview: Yes Units: Millimeters Dimension: 3159.21 x 2850.94 x 3048.89 Polys: 180 776 XForm: Yes Box Trick: Yes Model Parts: 620 Render: V-Ray CORONA Formats: 3Ds Max 2013, OBJ, FBXName: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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