Dark Forest Animation

$8.00
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Dark Forest Animation

Dark Forest Animation

$8.00

Product details

This is a high quality Dark Forest Animation. Ready to render in Eevee/cycles! No need to do anything with it, because it contains great lighting, textures, render- and camera settings. Ready to render! Using this its really simple, the trees and grass are categorized well. I tried to make it easy to handle, you can make a completely different animation from this, even if you’re a beginner. Lights are solved with HDR background, and every material’s node tree is just as complicated as is should be. You’ll get some good looking forest , which you can pull out and recycle in other model as well . Also you’ll get some special ones, which works well if looks too boring. All things are well modeled, but still formable. I’m sure you feel that you’re haunted place. I hope you will love it!

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SettingsDark Forest Animation removeoutdoor garden tree plant013 collection removeStreet bench removeNcaved House MOLD Architects removeStylized Cartoon Oak removeRiver Mountains Scene remove
NameDark Forest Animation removeoutdoor garden tree plant013 collection removeStreet bench removeNcaved House MOLD Architects removeStylized Cartoon Oak removeRiver Mountains Scene remove
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SKU406802947024313350290470537746425853772277
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ContentThis is a high quality Dark Forest Animation. Ready to render in Eevee/cycles! No need to do anything with it, because it contains great lighting, textures, render- and camera settings. Ready to render! Using this its really simple, the trees and grass are categorized well. I tried to make it easy to handle, you can make a completely different animation from this, even if you're a beginner. Lights are solved with HDR background, and every material's node tree is just as complicated as is should be. You'll get some good looking forest , which you can pull out and recycle in other model as well . Also you'll get some special ones, which works well if looks too boring. All things are well modeled, but still formable. I'm sure you feel that you're haunted place. I hope you will love it!outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..Stylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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