Dead Forest

Dead Forest
Product details
DeadForest is a pack with 50 separated assets and texture for build your full envirronement ready for videogame 🙂 12 trees 6 plant versions and 1 roots 11 house elements (Wall, wall with doorway, corner, door, roof, roof corner, roof plane, interior walls, stairs) 1 chair, 1 table, 1 carpet
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We want you to be 100% satisfied with your purchase. Items can be returned or exchanged within 30 days of delivery.
Quick Comparison
| Settings | Dead Forest remove | Plants collection 949 remove | Collection plant vol 164 remove | Outdoor Plants 2 remove | River Mountains Scene remove | Fir Tree remove |
|---|---|---|---|---|---|---|
| Name | Dead Forest remove | Plants collection 949 remove | Collection plant vol 164 remove | Outdoor Plants 2 remove | River Mountains Scene remove | Fir Tree remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2551247 | 4525856 | 3012252 | 4567298 | 3772277 | 120631 |
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| Price | $10.00 | $19.00 | $7.90 | $12.00 | $44.00 | $10.00 |
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| Description | ||||||
| Content | DeadForest is a pack with 50 separated assets and texture for build your full envirronement ready for videogame :) 12 trees 6 plant versions and 1 roots 11 house elements (Wall, wall with doorway, corner, door, roof, roof corner, roof plane, interior walls, stairs) 1 chair, 1 table, 1 carpet | High quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder) | Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you | Polys: 1393520 Verts: 2018566 | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity |
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