decor set 01

$30.00
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decor set 01

decor set 01

$30.00

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This 3d model can be used for close-up renders. This 3d model has the correct mesh topology and is suitable for smoothing. polys: 66 327 Verts: 75 291 file formats: 3dmax (version 2012 – 2015) Vray/Corona Autodesk FBX Autodesk obj

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Settingsdecor set 01 removeGrey Mangrove removeRyegrass Meadow Patch removeCave constructor removePedal boat removeGrass Forest V 1 remove
Namedecor set 01 removeGrey Mangrove removeRyegrass Meadow Patch removeCave constructor removePedal boat removeGrass Forest V 1 remove
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SKU3561411184743421273549714393157507991304
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ContentThis 3d model can be used for close-up renders. This 3d model has the correct mesh topology and is suitable for smoothing. polys: 66 327 Verts: 75 291 file formats: 3dmax (version 2012 - 2015) Vray/Corona Autodesk FBX Autodesk objDetail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset.Hi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisTexture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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