Decorative Vase 430 001
$10.00
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Decorative Vase 430 001
$10.00
Product details
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Product details
Decorative Vase_ 430_001 ( And it continues ) Polygons :103.603 Vertices : 105.138 PLATFORMS: 3ds Max + Corona (.max) 3ds Max + VRay (.max) OBJ/FBX export formats 3DS MAX VERSION: 2016
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| Settings | Decorative Vase 430 001 remove | Dark Drake King Lizard Statue guardian priestesses remove | Bougainvillea collection 03 remove | Deer stag remove | Pot Plant Collection remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | Decorative Vase 430 001 remove | Dark Drake King Lizard Statue guardian priestesses remove | Bougainvillea collection 03 remove | Deer stag remove | Pot Plant Collection remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3192107 | 3726047 | 2618019 | 2927331 | 2976463 | 1893583 |
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| Price | $10.00 | $13.00 | $10.00 | $7.00 | $10.00 | $25.00 |
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| Content | Decorative Vase_ 430_001 ( And it continues ) Polygons :103.603 Vertices : 105.138 PLATFORMS: 3ds Max + Corona (.max) 3ds Max + VRay (.max) OBJ/FBX export formats 3DS MAX VERSION: 2016 | Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures provided | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format only | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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