Decorative Vase 430 001
$10.00
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Decorative Vase 430 001
$10.00
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Decorative Vase_ 430_001 ( And it continues ) Polygons :103.603 Vertices : 105.138 PLATFORMS: 3ds Max + Corona (.max) 3ds Max + VRay (.max) OBJ/FBX export formats 3DS MAX VERSION: 2016
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| Settings | Decorative Vase 430 001 remove | Cave constructor remove | Ground Leaves Pack remove | Pot Plant Collection remove | Beach Sand model for 3D printing remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | Decorative Vase 430 001 remove | Cave constructor remove | Ground Leaves Pack remove | Pot Plant Collection remove | Beach Sand model for 3D printing remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3192107 | 971439 | 2427667 | 2976463 | 3830554 | 991304 |
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| Price | $10.00 | $30.00 | $4.00 | $10.00 | $6.99 | $10.00 |
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| Content | Decorative Vase_ 430_001 ( And it continues ) Polygons :103.603 Vertices : 105.138 PLATFORMS: 3ds Max + Corona (.max) 3ds Max + VRay (.max) OBJ/FBX export formats 3DS MAX VERSION: 2016 | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Made in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3. | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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