Deer Skull Trophy 2

Deer Skull Trophy 2
Product details
A DETAILED 3D MODEL OF A WALL-MOUNTED DEER SKULL TROPHY: Scene Information This is a 3d scan of a physical model The scene is prepared for V-Ray The preview images are render outputs The system unit is [cm] The images were rendered with V-Ray 3.50.03 The very bottom of the asset is sliced and cut off to create a flat surface This is due to the nature of scanning the asset Geometry The stack of the model is collapsed The model is high res and ready for closeups All objects are named and organized with layers Materials The scene uses V-Ray materials All maps are in the 3ds Max zipfile Light setup The studio light setup is included Formats 3ds Max 2014 FBX OBJ Please check out my catalogue for more hires and realistic models If you like this model I would kindly ask you to rate it This is a computer generated 3d model – it is not a real life object.
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| Settings | Deer Skull Trophy 2 remove | Maple-tree 13 remove | Ceiba Pentandra Two tree set remove | Japanese Bamboo Path 3d Scene remove | indoor plant - set 23 remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Deer Skull Trophy 2 remove | Maple-tree 13 remove | Ceiba Pentandra Two tree set remove | Japanese Bamboo Path 3d Scene remove | indoor plant - set 23 remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3920903 | 3065753 | 3555237 | 4412984 | 4686665 | 3772277 |
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| Price | $39.00 | $9.00 | $25.00 | $25.00 | $5.99 | $44.00 |
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| Description | ||||||
| Content | A DETAILED 3D MODEL OF A WALL-MOUNTED DEER SKULL TROPHY: Scene Information This is a 3d scan of a physical model The scene is prepared for V-Ray The preview images are render outputs The system unit is [cm] The images were rendered with V-Ray 3.50.03 The very bottom of the asset is sliced and cut off to create a flat surface This is due to the nature of scanning the asset Geometry The stack of the model is collapsed The model is high res and ready for closeups All objects are named and organized with layers Materials The scene uses V-Ray materials All maps are in the 3ds Max zipfile Light setup The studio light setup is included Formats 3ds Max 2014 FBX OBJ Please check out my catalogue for more hires and realistic models If you like this model I would kindly ask you to rate it This is a computer generated 3d model - it is not a real life object. | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named. | Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.3 | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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