Destroyed Wooden Cottage

Destroyed Wooden Cottage
Product details
A wooden cottage that lost half of it to an explosion. Feel free to separate each piece and use them individually. Materials are not included however UV’s are done. Check out the preview images for some sample renders I did in Octane. The materials in the preview images are not included in the original file. Each part of the building (not each piece) is separated which means there are 11 different objects. (debris, doors, drywall, floors, glass, interior, roof, roof tiles, wall planks, walls, window frames) You can still isolate each piece by separating loose parts. Make sure you check out the preview images that have all 11 layers rendered separately. Keep in mind that it might take a few seconds to import the files into any software based on your PC settings. Materials and textures are not included in the original .zip file and are for example in the preview images. File Formats: obj, dae, fbx, abc, blend,
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Quick Comparison
| Settings | Destroyed Wooden Cottage remove | Dark Drake King Lizard Statue guardian priestesses remove | Christmas wreath with toys and pine cones remove | Scottish Highland with grass and moss remove | Cave constructor remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | Destroyed Wooden Cottage remove | Dark Drake King Lizard Statue guardian priestesses remove | Christmas wreath with toys and pine cones remove | Scottish Highland with grass and moss remove | Cave constructor remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2668608 | 3726047 | 2698348 | 1893583 | 971439 | 991304 |
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| Price | $27.00 | $13.00 | $27.00 | $25.00 | $30.00 | $10.00 |
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| Content | A wooden cottage that lost half of it to an explosion. Feel free to separate each piece and use them individually. Materials are not included however UV's are done. Check out the preview images for some sample renders I did in Octane. The materials in the preview images are not included in the original file. Each part of the building (not each piece) is separated which means there are 11 different objects. (debris, doors, drywall, floors, glass, interior, roof, roof tiles, wall planks, walls, window frames) You can still isolate each piece by separating loose parts. Make sure you check out the preview images that have all 11 layers rendered separately. Keep in mind that it might take a few seconds to import the files into any software based on your PC settings. Materials and textures are not included in the original .zip file and are for example in the preview images. File Formats: obj, dae, fbx, abc, blend, | Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures provided | Christmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2 | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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