Dried grass
$7.00
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Dried grass
$7.00
Product details
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Product details
Archives included: 3Dsmax File (Corona4) Fbx file obj file Maps Scatter setting
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Quick Comparison
| Settings | Dried grass remove | Mountain landscape remove | Wood System remove | vertical plant set 185 remove | Green Mountain Pack remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | Dried grass remove | Mountain landscape remove | Wood System remove | vertical plant set 185 remove | Green Mountain Pack remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2647260 | 4658540 | 993729 | 3537901 | 868877 | 1893583 |
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| Price | $7.00 | $25.00 | $30.00 | $7.00 | $50.00 | $25.00 |
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| Description | ||||||
| Content | Archives included: 3Dsmax File (Corona4) Fbx file obj file Maps Scatter setting | Mountain landscape mountain landscape with a lake, spruce tree, grass, daisy flower mountain texture is 8k(jpeg). This landscape is scattered by med-poly trees and grass. In this file, there is an 8k Heightmap (exr 32bite) Terrain textures are 8k. Scatter's guide for corona(corona scatter) and v-ray(forest pack) is also available in this file. If you have more details on the Terrain, you can use the 8k heightmap grass scattered and this scattered grass, scattered again in the scene for consuming low memory. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Name: vertical_plant_set_185 Version: 2015 Polys: 746192 verts: 1158304 XForm: Yes Model Parts: 16 Render: corona, vray Formats: 3Ds Max 2015, FBX | 4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other) | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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