Edgeworthia Chrysantha Grandiflora-8 different bush

$7.00
0 reviews
68 people are viewing this right now
Edgeworthia Chrysantha Grandiflora-8 different bush

Edgeworthia Chrysantha Grandiflora-8 different bush

$7.00

Product details

Edgeworthia Chrysantha Grandiflora-8 different bush 8 Different 3D models in the scene Height: 1000mm & 1300mm & 1700mm & 650mm & 1300mm 1400mm & 1300mm & 1200mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 831k + Verts: 1.103k 4K texture + 4K material JPEG (texture), MAX , OBJ+MTL + FBX 2012 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth If you have any problems for setting up the models, send me a message here or via avatar.group.ad@gmail.com

Quick Comparison

SettingsEdgeworthia Chrysantha Grandiflora-8 different bush removeStylized Cartoon Oak removeExterior Landscape pack collection removeTrees Cartoon V42 remove3D High Detailed Forest Lake Scene - Model removeWood System remove
NameEdgeworthia Chrysantha Grandiflora-8 different bush removeStylized Cartoon Oak removeExterior Landscape pack collection removeTrees Cartoon V42 remove3D High Detailed Forest Lake Scene - Model removeWood System remove
Image
SKU38430304642585292625547078594125239993729
Rating
Price
$7.00
$18.00
$160.00
$15.00
$120.00
$30.00
Stock
Availability
Add to cart

Description
ContentEdgeworthia Chrysantha Grandiflora-8 different bush 8 Different 3D models in the scene Height: 1000mm & 1300mm & 1700mm & 650mm & 1300mm 1400mm & 1300mm & 1200mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 831k + Verts: 1.103k 4K texture + 4K material JPEG (texture), MAX , OBJ+MTL + FBX 2012 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth If you have any problems for setting up the models, send me a message here or via avatar.group.ad@gmail.comStylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahRendered by Cinema 4D Physical Render Light setup included. High Qualty Textures9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized
WeightN/AN/AN/AN/AN/AN/A
DimensionsN/AN/AN/AN/AN/AN/A
Additional information
Sold000000
Shipping
Select the fields to be shown. Others will be hidden. Drag and drop to rearrange the order.
  • Image
  • SKU
  • Rating
  • Price
  • Stock
  • Description
  • Weight
  • Dimensions
  • Additional information
  • Add to cart
Click outside to hide the comparison bar
Compare
0
3