Egg food plastic package 10 eggs v1

$19.00
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Egg food plastic package 10 eggs v1

Egg food plastic package 10 eggs v1

$19.00

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Geometry: Units: Centimeters Polygons: 164956 Vertex: 164978 Triangles: 0 Quads: 164956 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 20.5cm x 8.7cm x 5cm Dimension inches: 8.05x 3.42 x 1.98″ Model parts: 2 Material count: 2 XForm: Yes BoxTrick: Yes Textures: PBR textures 4k .png / Base Color / Glow / Metallic / Opacity / Normal (OpenGL) / Roughnes

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SettingsEgg food plastic package 10 eggs v1 removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeFicus Microcarpa in Steel Planter removeCave constructor removeTower Italian removeSagebrush branch of twigs remove
NameEgg food plastic package 10 eggs v1 removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeFicus Microcarpa in Steel Planter removeCave constructor removeTower Italian removeSagebrush branch of twigs remove
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ContentGeometry: Units: Centimeters Polygons: 164956 Vertex: 164978 Triangles: 0 Quads: 164956 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 20.5cm x 8.7cm x 5cm Dimension inches: 8.05x 3.42 x 1.98" Model parts: 2 Material count: 2 XForm: Yes BoxTrick: Yes Textures: PBR textures 4k .png / Base Color / Glow / Metallic / Opacity / Normal (OpenGL) / RoughnesPack contains photorealistic, photoscanned poplar/aspen trees, foliages, ferns, shrubs, rocks models, photoscanned terrain textures and material sets. All for spring, summer, autumn and winter seasons with sample scenes for Unreal Engine 4.10-5.1 Screenshots are from UE 5.1, video is from UE 4.13. Latest version of the pack is available with Nanite (high poly models) support for UE 5.1 This pack contains: Poplar A: 10 trees (populus nigra/lombardy poplar) Poplar B: 8 trees (populus tremula/aspen/European aspen) Poplar saplings: 5 small trees Shrub A: 3 shrubs (ilex aquifolium/holly/European holly) Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks Terrain: 17 terrain textures, outer mesh for distance mountains All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments. All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters. For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes. For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard) All models have collisions (trees have capsule, others have auto generated). All winter rocks have dynamic snow layer. All textures are set for PBR. All terrain textures are photoscanned from same area and they have same texel density. Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints. There are 7 example levels for 4 seasons and a showcase level for models. Technical Details Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048 for each season. For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes. Example:poplar_a_medium_c_forest model's LODs have 12694, 5153, 592, 6 triangles. Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs. Ferns also use 2K texture. For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite. Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture. Detail assets have no LODs because they are set to disappear at a certain distance. Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters. For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes. Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048. How to install: Open the archive, Copy ScannedPoplarForest...ContentPoplar_Forest folder to your project's Content folder.Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisTower Italian 3d model!Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats
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