elaphurus deer buck stag reindeer doe

$79.00
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elaphurus deer buck stag reindeer doe

elaphurus deer buck stag reindeer doe

$79.00

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Notes: 3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 . The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017. As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked. Three textures include: body texture、eye texture and normal texture. Eye texture size is:1024*1024.The rest textures size are:4096*4096. Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed). Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096. 2- 6 animation files: eat001: 217 frames idle001: 120 frames idle002: 56 frames wake up001: 85 frames run001(loop): 17 frames walk001(loop): 48 frames 3- Three formats: (1) 3ds max 2014 (2) Blender 3.6.0 (3) FBX(no hair effect)

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Settingselaphurus deer buck stag reindeer doe removeBeach Sand model for 3D printing removeCave constructor removeSagebrush branch of twigs removeGrass Forest V 1 removeScottish Highland with grass and moss remove
Nameelaphurus deer buck stag reindeer doe removeBeach Sand model for 3D printing removeCave constructor removeSagebrush branch of twigs removeGrass Forest V 1 removeScottish Highland with grass and moss remove
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ContentNotes: 3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 . The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017. As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked. Three textures include: body texture、eye texture and normal texture. Eye texture size is:1024*1024.The rest textures size are:4096*4096. Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed). Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096. 2- 6 animation files: eat001: 217 frames idle001: 120 frames idle002: 56 frames wake up001: 85 frames run001(loop): 17 frames walk001(loop): 48 frames 3- Three formats: (1) 3ds max 2014 (2) Blender 3.6.0 (3) FBX(no hair effect)This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisSagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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