elaphurus deer buck stag reindeer doe

elaphurus deer buck stag reindeer doe
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Notes: 3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 . The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017. As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked. Three textures include: body texture、eye texture and normal texture. Eye texture size is:1024*1024.The rest textures size are:4096*4096. Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed). Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096. 2- 6 animation files: eat001: 217 frames idle001: 120 frames idle002: 56 frames wake up001: 85 frames run001(loop): 17 frames walk001(loop): 48 frames 3- Three formats: (1) 3ds max 2014 (2) Blender 3.6.0 (3) FBX(no hair effect)
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| Settings | elaphurus deer buck stag reindeer doe remove | Pedal boat remove | Ficus Microcarpa in Steel Planter remove | Beach Sand model for 3D printing remove | Dark Drake King Lizard Statue guardian priestesses remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | elaphurus deer buck stag reindeer doe remove | Pedal boat remove | Ficus Microcarpa in Steel Planter remove | Beach Sand model for 3D printing remove | Dark Drake King Lizard Statue guardian priestesses remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 1023043 | 3157507 | 3899674 | 3830554 | 3726047 | 991304 |
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| Price | $79.00 | $29.00 | $2.00 | $6.99 | $13.00 | $10.00 |
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| Content | Notes: 3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 . The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017. As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked. Three textures include: body texture、eye texture and normal texture. Eye texture size is:1024*1024.The rest textures size are:4096*4096. Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed). Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096. 2- 6 animation files: eat001: 217 frames idle001: 120 frames idle002: 56 frames wake up001: 85 frames run001(loop): 17 frames walk001(loop): 48 frames 3- Three formats: (1) 3ds max 2014 (2) Blender 3.6.0 (3) FBX(no hair effect) | Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: Yes | Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique names | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures provided | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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