EVERYPlant Pendulous Sedge LowPoly 4 –14 Models–

$16.00
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EVERYPlant Pendulous Sedge LowPoly 4 --14 Models--

EVERYPlant Pendulous Sedge LowPoly 4 –14 Models–

$16.00

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Name: Pendulous Sedge Scientific: Carex pendula A.K.A.: Hanging Sedge, Drooping Sedge, Sedge-Grass, Pendulus Sedge, Weeping Sedge This Variation: 4 of 5. This is a Low Poly model. A High Poly version is also available. Notes: A large sedge which occurs in woodland, scrubland, hedges and beside streams; it prefers damp, heavy clay soils. It is native to western, central and southern parts of Europe occurring north to Sweden, Denmark and parts of Scotland; it is also found in north-west Africa, the Azores, Madeira and parts of the Middle East. It has been introduced to New Zealand and has begun to spread into the wild in the United States. It is a perennial plant which forms large, dense tufts. It can grow to 1.8 metres, occasionally reaching 2.4 metres. Simple flowers are borne on long, drooping, catkin-like spikes. There are male spikes at the top of the stem with usually 4–5 female spikes below them. The plant typically flowers from May to June. Included in this Package: 14 models in total Standard — 5,307 polygons, 7,866 vertices, 1.06m tall. Fully mature and in good health. Useable in most scenes. Thriving — 5,323 polygons, 7,892 vertices, 1.06m tall. Peak health. Distressed — 4,635 polygons, 7,031 vertices, 1.18m tall. Declining health with some diseased and broken foliage. Unhealthy — 3,457 polygons, 5,365 vertices, 1.24m tall. Poor state with considerable foliage missing or diseased. Dying — 2,116 polygons, 3,256 vertices, 1.24m tall. Just hanging onto life and showing only unhealthy and diseased foliage. Dead — 1,344 polygons, 1,978 vertices, 1.24m tall. Showing only bare and broken branches and dead foliage. Ancient — 5,403 polygons, 7,962 vertices, 1.32m tall. Very old plant, taller than usual. Young — 5,119 polygons, 7,674 vertices, 84.43cm tall. Smaller plant, fully mature but still growing. Growing — 1,462 polygons, 2,376 vertices, 56.4cm tall. Plant not yet mature, some half way through its growing cycle. Immature — 351 polygons, 625 vertices, 23.75cm tall. Very small and young plant. Seedling — 228 polygons, 418 vertices, 12.25cm tall. Very young plant just forming its first true leaves. Single Plant — 445 polygons, 667 vertices, 68.06cm tall. One plant only. Smaller Patch — 2,816 polygons, 4,188 vertices, 1.02m tall. A small patch containing a few plants. Larger Patch — 11,023 polygons, 16,357 vertices, 1.5m tall. A large patch with many plants. Re-meshing and any reasonable modification available upon request. No charge to existing customers of the product. The textures included are mainly 4k (4096×4096); additional texture sizes of medium 2k, small 1k, and tiny <1k can also be downloaded. EVERYPlant has a mission ... which is to model every plant species in the world (plus some extinct, fantasy and sci-fi variations as well)! Okay, maybe not every plant! If you don't see it in our store, please get in contact; we have thousands of species on file awaiting upload.

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SettingsEVERYPlant Pendulous Sedge LowPoly 4 --14 Models-- removeExterior Landscape pack collection removeIndoor plant - set 27 removeoutdoor garden tree plant013 collection removeRiver Mountains Scene removePlants collection 949 remove
NameEVERYPlant Pendulous Sedge LowPoly 4 --14 Models-- removeExterior Landscape pack collection removeIndoor plant - set 27 removeoutdoor garden tree plant013 collection removeRiver Mountains Scene removePlants collection 949 remove
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ContentName: Pendulous Sedge Scientific: Carex pendula A.K.A.: Hanging Sedge, Drooping Sedge, Sedge-Grass, Pendulus Sedge, Weeping Sedge This Variation: 4 of 5. This is a Low Poly model. A High Poly version is also available. Notes: A large sedge which occurs in woodland, scrubland, hedges and beside streams; it prefers damp, heavy clay soils. It is native to western, central and southern parts of Europe occurring north to Sweden, Denmark and parts of Scotland; it is also found in north-west Africa, the Azores, Madeira and parts of the Middle East. It has been introduced to New Zealand and has begun to spread into the wild in the United States. It is a perennial plant which forms large, dense tufts. It can grow to 1.8 metres, occasionally reaching 2.4 metres. Simple flowers are borne on long, drooping, catkin-like spikes. There are male spikes at the top of the stem with usually 4–5 female spikes below them. The plant typically flowers from May to June. Included in this Package: 14 models in total Standard -- 5,307 polygons, 7,866 vertices, 1.06m tall. Fully mature and in good health. Useable in most scenes. Thriving -- 5,323 polygons, 7,892 vertices, 1.06m tall. Peak health. Distressed -- 4,635 polygons, 7,031 vertices, 1.18m tall. Declining health with some diseased and broken foliage. Unhealthy -- 3,457 polygons, 5,365 vertices, 1.24m tall. Poor state with considerable foliage missing or diseased. Dying -- 2,116 polygons, 3,256 vertices, 1.24m tall. Just hanging onto life and showing only unhealthy and diseased foliage. Dead -- 1,344 polygons, 1,978 vertices, 1.24m tall. Showing only bare and broken branches and dead foliage. Ancient -- 5,403 polygons, 7,962 vertices, 1.32m tall. Very old plant, taller than usual. Young -- 5,119 polygons, 7,674 vertices, 84.43cm tall. Smaller plant, fully mature but still growing. Growing -- 1,462 polygons, 2,376 vertices, 56.4cm tall. Plant not yet mature, some half way through its growing cycle. Immature -- 351 polygons, 625 vertices, 23.75cm tall. Very small and young plant. Seedling -- 228 polygons, 418 vertices, 12.25cm tall. Very young plant just forming its first true leaves. Single Plant -- 445 polygons, 667 vertices, 68.06cm tall. One plant only. Smaller Patch -- 2,816 polygons, 4,188 vertices, 1.02m tall. A small patch containing a few plants. Larger Patch -- 11,023 polygons, 16,357 vertices, 1.5m tall. A large patch with many plants. Re-meshing and any reasonable modification available upon request. No charge to existing customers of the product. The textures included are mainly 4k (4096x4096); additional texture sizes of medium 2k, small 1k, and tiny <1k can also be downloaded. EVERYPlant has a mission ... which is to model every plant species in the world (plus some extinct, fantasy and sci-fi variations as well)! Okay, maybe not every plant! If you don't see it in our store, please get in contact; we have thousands of species on file awaiting upload.Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.High quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)
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