Exterior Landscape pack collection

$65.00
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Exterior Landscape pack collection

Exterior Landscape pack collection

$65.00

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Valley Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bush: 2048*2048 (Diffuse,Normal,Ao and height maps). Trees: 1490*376 (Diffuse,Normal,Ao and height maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 3,317,487 | Polygon: 2,394,604 | Tris: 4,148,295. Exported: Blend | Fbx | Obj | Dae | Stl. House in forest jungle Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Fern: 2048*2048 (Diffuse,Ao,height and normal maps). Trees: 1490*376 (Diffuse,Normal,Ao and height maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 3,376,337 | Polygon: 2,805,284 | Tris: 4,678,726. Exported: Blend | Fbx | Obj | Dae | Stl. Path to Castle Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Castle: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Roof 1080*749 (Diffuse). Plants 1: 2048*2048 (Diffuse,Normal and Height). Plants 2: 4741*3105 (Diffuse and Normal). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 744*376 (Diffuse,normal and height maps). Grass Texture: 5615*2419 (Diffuse). Poly count: Verts: 3,878,238 | Polygon: 3,895,379 | Tris: 5,187,172. Exported: Dae | Obj | Fbx | Blend. Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal and Height maps). Fern: 1024*326 (Diffuse,Ao,Normal and Height). Barrel: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 1115*376 (Diffuse,Ao,Normal and Height maps). Ropes:1024*253 (Diffuse,Normal and Height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 1,991,412 | Polygon: 1,552,489 | Tris: 2,491,107. Native .Blend file and exported to Obj,Fbx and Dae files. Forest Path Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Dead Leaves: 4680:1966 (Diffuse and mormal maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Tree: 1490*376 (Diffuse,Normal,Ao and roughness maps). Poly count: Verts: 856,492 | Polygon: 461,530 | Tris: 817,076. Exported: Blend | Fbx | Obj | Dae. Check out my other models: Cgtrader.com/mohdarbaaz3.

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SettingsExterior Landscape pack collection removeRiver Mountains Scene removeTrees Cartoon V40 removePinus sylvestris collection removeMaple-tree 13 removeNcaved House MOLD Architects remove
NameExterior Landscape pack collection removeRiver Mountains Scene removeTrees Cartoon V40 removePinus sylvestris collection removeMaple-tree 13 removeNcaved House MOLD Architects remove
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ContentValley Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bush: 2048*2048 (Diffuse,Normal,Ao and height maps). Trees: 1490*376 (Diffuse,Normal,Ao and height maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 3,317,487 | Polygon: 2,394,604 | Tris: 4,148,295. Exported: Blend | Fbx | Obj | Dae | Stl. House in forest jungle Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Fern: 2048*2048 (Diffuse,Ao,height and normal maps). Trees: 1490*376 (Diffuse,Normal,Ao and height maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 3,376,337 | Polygon: 2,805,284 | Tris: 4,678,726. Exported: Blend | Fbx | Obj | Dae | Stl. Path to Castle Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Castle: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Roof 1080*749 (Diffuse). Plants 1: 2048*2048 (Diffuse,Normal and Height). Plants 2: 4741*3105 (Diffuse and Normal). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 744*376 (Diffuse,normal and height maps). Grass Texture: 5615*2419 (Diffuse). Poly count: Verts: 3,878,238 | Polygon: 3,895,379 | Tris: 5,187,172. Exported: Dae | Obj | Fbx | Blend. Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal and Height maps). Fern: 1024*326 (Diffuse,Ao,Normal and Height). Barrel: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 1115*376 (Diffuse,Ao,Normal and Height maps). Ropes:1024*253 (Diffuse,Normal and Height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 1,991,412 | Polygon: 1,552,489 | Tris: 2,491,107. Native .Blend file and exported to Obj,Fbx and Dae files. Forest Path Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Dead Leaves: 4680:1966 (Diffuse and mormal maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Tree: 1490*376 (Diffuse,Normal,Ao and roughness maps). Poly count: Verts: 856,492 | Polygon: 461,530 | Tris: 817,076. Exported: Blend | Fbx | Obj | Dae. Check out my other models: Cgtrader.com/mohdarbaaz3.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V40. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 3386 Edges : 6860 Faces : 3476 Tris : 6768 UVs : 4036 Tree02 Verts : 6562 Edges : 13292 Faces : 6732 Tris : 13120 UVs : 7868 Tree03 Verts : 4970 Edges : 10068 Faces : 5100 Tris : 9936 UVs : 5948 Bush01 Verts : 756 Edges : 1519 Faces : 767 Tris : 1504 UVs : 879 Bush02 Verts : 733 Edges : 1478 Faces : 749 Tris : 1458 UVs : 880 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahThis collection contais 14 pine trees in addintion.There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..
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