Feather Modern Chandelier Vray – CORONA – FBX – OBJ

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Feather Modern Chandelier  Vray - CORONA - FBX - OBJ

Feather Modern Chandelier Vray – CORONA – FBX – OBJ

$15.00

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Feather Modern Chandelier Natural Ostrich Feather Modern Chandelier -In the archive: 3Dmax 2014 (Corona + Vray) + OBJ + MTL + FBX -Scene weight: Polys: 591750 Verts: 1116550 Use this Art Deco Feather Light Shade as a Hallway Pendant Light to inject charm into your home, creating the wow factor from the moment you walk through the door. The Pink Pendant Light Shade will look absolutely show-stopping in your bedroom, exuding a serenely sophisticated vibe whilst adding an element of sass and character to your existing scheme. Material: Metal bike wheel & feather chain

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SettingsFeather Modern Chandelier Vray - CORONA - FBX - OBJ removePedal boat removeMeadow Grass 02 removeTower Italian removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeSagebrush branch of twigs remove
NameFeather Modern Chandelier Vray - CORONA - FBX - OBJ removePedal boat removeMeadow Grass 02 removeTower Italian removeScanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 removeSagebrush branch of twigs remove
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ContentFeather Modern Chandelier Natural Ostrich Feather Modern Chandelier -In the archive: 3Dmax 2014 (Corona + Vray) + OBJ + MTL + FBX -Scene weight: Polys: 591750 Verts: 1116550 Use this Art Deco Feather Light Shade as a Hallway Pendant Light to inject charm into your home, creating the wow factor from the moment you walk through the door. The Pink Pendant Light Shade will look absolutely show-stopping in your bedroom, exuding a serenely sophisticated vibe whilst adding an element of sass and character to your existing scheme. Material: Metal bike wheel & feather chainTexture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Tower Italian 3d model!Pack contains photorealistic, photoscanned poplar/aspen trees, foliages, ferns, shrubs, rocks models, photoscanned terrain textures and material sets. All for spring, summer, autumn and winter seasons with sample scenes for Unreal Engine 4.10-5.1 Screenshots are from UE 5.1, video is from UE 4.13. Latest version of the pack is available with Nanite (high poly models) support for UE 5.1 This pack contains: Poplar A: 10 trees (populus nigra/lombardy poplar) Poplar B: 8 trees (populus tremula/aspen/European aspen) Poplar saplings: 5 small trees Shrub A: 3 shrubs (ilex aquifolium/holly/European holly) Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks Terrain: 17 terrain textures, outer mesh for distance mountains All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments. All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters. For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes. For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard) All models have collisions (trees have capsule, others have auto generated). All winter rocks have dynamic snow layer. All textures are set for PBR. All terrain textures are photoscanned from same area and they have same texel density. Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints. There are 7 example levels for 4 seasons and a showcase level for models. Technical Details Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048 for each season. For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes. Example:poplar_a_medium_c_forest model's LODs have 12694, 5153, 592, 6 triangles. Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs. Ferns also use 2K texture. For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite. Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture. Detail assets have no LODs because they are set to disappear at a certain distance. Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters. For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes. Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048. How to install: Open the archive, Copy ScannedPoplarForest...ContentPoplar_Forest folder to your project's Content folder.Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats
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