Fern Phyllitis Scolopendrium

$12.00
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Fern Phyllitis Scolopendrium

Fern Phyllitis Scolopendrium

$12.00

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Photorealistic highly detailed 3D model of Fern Phyllitis Scolopendrium. The model is perfect for creating a landscapes or close-up renders. The 3D model contains all the necessary texture maps for rendering both in specular mod. 3D model has all the necessary texture maps for PBR renderer. Texture maps size: 2048×2048. Real world size (centimeters). The model is placed in the center of coordinates. The model is to the correct scale. The model was created with the optimal number of polygons. All the objects come with complete UVs. All objects are logically named. No special plugin needed to open scene.

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SettingsFern Phyllitis Scolopendrium removeHigh Quality Bamboo Bush 08 removeGrass Patches Green Meadow removeHigh Quality Bamboo Bush 05 remove3D Grass collection vol01 removeScottish Highland with grass and moss remove
NameFern Phyllitis Scolopendrium removeHigh Quality Bamboo Bush 08 removeGrass Patches Green Meadow removeHigh Quality Bamboo Bush 05 remove3D Grass collection vol01 removeScottish Highland with grass and moss remove
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SKU51731695394635913461539461424390291893583
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ContentPhotorealistic highly detailed 3D model of Fern Phyllitis Scolopendrium. The model is perfect for creating a landscapes or close-up renders. The 3D model contains all the necessary texture maps for rendering both in specular mod. 3D model has all the necessary texture maps for PBR renderer. Texture maps size: 2048x2048. Real world size (centimeters). The model is placed in the center of coordinates. The model is to the correct scale. The model was created with the optimal number of polygons. All the objects come with complete UVs. All objects are logically named. No special plugin needed to open scene.A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)Introduction This is a collection of realistic 3D grasses with 43 varying shapes, made with Blender. Features The model is in meter units at real-world scale. Just put the model in the scene to render without cleaning. No part-name confusion when importing several models into a scene. No external add-ons needed. No lights and cameras. Formats There is a blender project and models like x3d, fbx, obj, stl. Specification There are 49 objects in total. Vertices: 122,784; edges 88,167; tris 173169 Textures 3D Grass collection vol01_BaseColor.png, 2048*2048 3D Grass collection vol01_Normal.png, 2048*2048 3D Grass collection vol01_Roughness.png, 2048*2048 3D Grass collection vol01_SubsurfaceAmount.png, 2048*2048 3D Grass collection vol01_SubsurfaceColor.png, 2048*2048Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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