Forest House Scene

$5.00
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Forest House Scene

Forest House Scene

$5.00

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Scene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 4741*3105 (Diffuse and Normal) Small Plants 2: 1024*326 (Diffuse,Normal,Ao,Smoothness,metallic and Height map). Trees: 744*376 (Diffuse) Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 2,885,263 | Polygon: 2,658,587 | Tris: 3,396,472. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3

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SettingsForest House Scene removeCeiba Pentandra Two tree set removePlants Carpinus Betulus removePlants collection 949 removePlants collection 683 removeRiver Mountains Scene remove
NameForest House Scene removeCeiba Pentandra Two tree set removePlants Carpinus Betulus removePlants collection 949 removePlants collection 683 removeRiver Mountains Scene remove
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SKU261958235552374638781452585637396263772277
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ContentScene Made In Blender3D v2.90. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 4741*3105 (Diffuse and Normal) Small Plants 2: 1024*326 (Diffuse,Normal,Ao,Smoothness,metallic and Height map). Trees: 744*376 (Diffuse) Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 2,885,263 | Polygon: 2,658,587 | Tris: 3,396,472. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.HQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo SmoothHigh quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)High quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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