Forest Walk – Unreal Engine 4

Forest Walk – Unreal Engine 4
Product details
This product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands. The pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment. All assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal. This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control. Landscape shader is optimized well despite using a minimum of 7 & maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tesselation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have frame rate issues. A huge range of content is scattered using the procedural foliage volumes. Use these to alter the placement and scattering settings, change the seed values, however keep in mind the more foliage you add the higher the performance cost. The procedural content has been set using custom end cull values to stop rendering & limit the performance cost. Change these values to what you feel looks right. The function called Snow Overlay allows global snow coverage across the terrain & all assets to give it a winter feel. If you do not require this, remove the function from the required materials for an extra performance boost. All controls are globally access from the material parameter collection. Note 1: Please ensure you use the Custom .ini file HERE to make sure all visual and & performance is at its peak for this project. This of course will vary based on the hardware you have. This is because the this product is counted as an Asset pack which you can add from the Unreal Launcher. Note 2: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras. Note 3: The pack contains a CC0 HDR image taken from HDRI Haven which they allow me to use their skyboxes for commercial usage. Read more about it HERE Note 4: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM: Deep Forest Scene – 72fps, 13.8ms at 2100×900 (Dynamic Lighting) Main Level Scene – 55fps, 19ms at 2100×900 (Dynamic Lighting + Terrain Tesselation) Technical Details Two unique levels with complete photoscanned content using procedural scattering. 74 Unique ground cover meshes ranging from large ferns to micro moss clumps. 24 Shrubs & bushes of various sizes and unique details. 22 Cliff Meshes ( Large to micro detail ) , 16 Boulders (With custom foliage scattered on top) 15 Unique Douglas Fir trees ( With Billboards ), 4 Saplings, 17 Stumps (With custom foliage scattered on top) Landscape material featuring 9 materials to paint with detail texture to enhance fidelity. Global Z-Up Moss for all mesh content in the scene. Baseline material function to easily tweak simple values in each material instance. Fuzzy Shading across all assets to enhance visual fidelity & ground assets into the world. Detail maps to enhance the texture resolution of all rocks meshes. Custom animated skybox using flowmaps to push the authentic feel of the world. Number of Unique Meshes: 208 Collision: Yes (Auto Generated per specific mesh type) LODs: Yes (Up to 7 LODs + Billboards on Trees) Number of Materials and Material Instances: 16 Master Materials, 109 Material Instances Number of Textures: 320 Texture Resolutions: Up to 4k
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| Settings | Forest Walk - Unreal Engine 4 remove | plants collection vol 17-Blender remove | Indoor plant - set 27 remove | 5 Different SETS of Trees SET VOL13 remove | Ncaved House MOLD Architects remove | Trees Cartoon V40 remove |
|---|---|---|---|---|---|---|
| Name | Forest Walk - Unreal Engine 4 remove | plants collection vol 17-Blender remove | Indoor plant - set 27 remove | 5 Different SETS of Trees SET VOL13 remove | Ncaved House MOLD Architects remove | Trees Cartoon V40 remove |
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| SKU | 3618334 | 4683831 | 4689713 | 4719337 | 4705377 | 4649436 |
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| Price | $70.00 | $6.95 | $8.99 | $11.00 | $84.00 | $10.00 |
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| Content | This product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands. The pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment. All assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal. This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control. Landscape shader is optimized well despite using a minimum of 7 & maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tesselation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have frame rate issues. A huge range of content is scattered using the procedural foliage volumes. Use these to alter the placement and scattering settings, change the seed values, however keep in mind the more foliage you add the higher the performance cost. The procedural content has been set using custom end cull values to stop rendering & limit the performance cost. Change these values to what you feel looks right. The function called Snow Overlay allows global snow coverage across the terrain & all assets to give it a winter feel. If you do not require this, remove the function from the required materials for an extra performance boost. All controls are globally access from the material parameter collection. Note 1: Please ensure you use the Custom .ini file HERE to make sure all visual and & performance is at its peak for this project. This of course will vary based on the hardware you have. This is because the this product is counted as an Asset pack which you can add from the Unreal Launcher. Note 2: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras. Note 3: The pack contains a CC0 HDR image taken from HDRI Haven which they allow me to use their skyboxes for commercial usage. Read more about it HERE Note 4: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM: Deep Forest Scene - 72fps, 13.8ms at 2100x900 (Dynamic Lighting) Main Level Scene - 55fps, 19ms at 2100x900 (Dynamic Lighting + Terrain Tesselation) Technical Details Two unique levels with complete photoscanned content using procedural scattering. 74 Unique ground cover meshes ranging from large ferns to micro moss clumps. 24 Shrubs & bushes of various sizes and unique details. 22 Cliff Meshes ( Large to micro detail ) , 16 Boulders (With custom foliage scattered on top) 15 Unique Douglas Fir trees ( With Billboards ), 4 Saplings, 17 Stumps (With custom foliage scattered on top) Landscape material featuring 9 materials to paint with detail texture to enhance fidelity. Global Z-Up Moss for all mesh content in the scene. Baseline material function to easily tweak simple values in each material instance. Fuzzy Shading across all assets to enhance visual fidelity & ground assets into the world. Detail maps to enhance the texture resolution of all rocks meshes. Custom animated skybox using flowmaps to push the authentic feel of the world. Number of Unique Meshes: 208 Collision: Yes (Auto Generated per specific mesh type) LODs: Yes (Up to 7 LODs + Billboards on Trees) Number of Materials and Material Instances: 16 Master Materials, 109 Material Instances Number of Textures: 320 Texture Resolutions: Up to 4k | plants collection vol 17-Blender There are several different plant models and are made with the best quality materials. Poly (Total): 564472 Verts (Total): 826477 To access the 3ds max file of this product, you can refer to the following link: https://www.cgtrader.com/3d-models/plant/other/plants-collection-vol-17 Thank you so much for visiting my store. Enjoy using this model. | Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6 | 5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V40. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 3386 Edges : 6860 Faces : 3476 Tris : 6768 UVs : 4036 Tree02 Verts : 6562 Edges : 13292 Faces : 6732 Tris : 13120 UVs : 7868 Tree03 Verts : 4970 Edges : 10068 Faces : 5100 Tris : 9936 UVs : 5948 Bush01 Verts : 756 Edges : 1519 Faces : 767 Tris : 1504 UVs : 879 Bush02 Verts : 733 Edges : 1478 Faces : 749 Tris : 1458 UVs : 880 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah |
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