Forest Walk – Unreal Engine 4

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Forest Walk - Unreal Engine 4

Forest Walk – Unreal Engine 4

$70.00

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This product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands. The pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment. All assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal. This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control. Landscape shader is optimized well despite using a minimum of 7 & maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tesselation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have frame rate issues. A huge range of content is scattered using the procedural foliage volumes. Use these to alter the placement and scattering settings, change the seed values, however keep in mind the more foliage you add the higher the performance cost. The procedural content has been set using custom end cull values to stop rendering & limit the performance cost. Change these values to what you feel looks right. The function called Snow Overlay allows global snow coverage across the terrain & all assets to give it a winter feel. If you do not require this, remove the function from the required materials for an extra performance boost. All controls are globally access from the material parameter collection. Note 1: Please ensure you use the Custom .ini file HERE to make sure all visual and & performance is at its peak for this project. This of course will vary based on the hardware you have. This is because the this product is counted as an Asset pack which you can add from the Unreal Launcher. Note 2: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras. Note 3: The pack contains a CC0 HDR image taken from HDRI Haven which they allow me to use their skyboxes for commercial usage. Read more about it HERE Note 4: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM: Deep Forest Scene – 72fps, 13.8ms at 2100×900 (Dynamic Lighting) Main Level Scene – 55fps, 19ms at 2100×900 (Dynamic Lighting + Terrain Tesselation) Technical Details Two unique levels with complete photoscanned content using procedural scattering. 74 Unique ground cover meshes ranging from large ferns to micro moss clumps. 24 Shrubs & bushes of various sizes and unique details. 22 Cliff Meshes ( Large to micro detail ) , 16 Boulders (With custom foliage scattered on top) 15 Unique Douglas Fir trees ( With Billboards ), 4 Saplings, 17 Stumps (With custom foliage scattered on top) Landscape material featuring 9 materials to paint with detail texture to enhance fidelity. Global Z-Up Moss for all mesh content in the scene. Baseline material function to easily tweak simple values in each material instance. Fuzzy Shading across all assets to enhance visual fidelity & ground assets into the world. Detail maps to enhance the texture resolution of all rocks meshes. Custom animated skybox using flowmaps to push the authentic feel of the world. Number of Unique Meshes: 208 Collision: Yes (Auto Generated per specific mesh type) LODs: Yes (Up to 7 LODs + Billboards on Trees) Number of Materials and Material Instances: 16 Master Materials, 109 Material Instances Number of Textures: 320 Texture Resolutions: Up to 4k

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SettingsForest Walk - Unreal Engine 4 removeXfrogPlants Juca - Caesalpinia Ferrea removePlants Carpinus Betulus removeWood System removeCollection plant vol 164 removeplants collection vol 17-Blender remove
NameForest Walk - Unreal Engine 4 removeXfrogPlants Juca - Caesalpinia Ferrea removePlants Carpinus Betulus removeWood System removeCollection plant vol 164 removeplants collection vol 17-Blender remove
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ContentThis product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands. The pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment. All assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal. This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control. Landscape shader is optimized well despite using a minimum of 7 & maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tesselation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have frame rate issues. A huge range of content is scattered using the procedural foliage volumes. Use these to alter the placement and scattering settings, change the seed values, however keep in mind the more foliage you add the higher the performance cost. The procedural content has been set using custom end cull values to stop rendering & limit the performance cost. Change these values to what you feel looks right. The function called Snow Overlay allows global snow coverage across the terrain & all assets to give it a winter feel. If you do not require this, remove the function from the required materials for an extra performance boost. All controls are globally access from the material parameter collection. Note 1: Please ensure you use the Custom .ini file HERE to make sure all visual and & performance is at its peak for this project. This of course will vary based on the hardware you have. This is because the this product is counted as an Asset pack which you can add from the Unreal Launcher. Note 2: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras. Note 3: The pack contains a CC0 HDR image taken from HDRI Haven which they allow me to use their skyboxes for commercial usage. Read more about it HERE Note 4: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM: Deep Forest Scene - 72fps, 13.8ms at 2100x900 (Dynamic Lighting) Main Level Scene - 55fps, 19ms at 2100x900 (Dynamic Lighting + Terrain Tesselation) Technical Details Two unique levels with complete photoscanned content using procedural scattering. 74 Unique ground cover meshes ranging from large ferns to micro moss clumps. 24 Shrubs & bushes of various sizes and unique details. 22 Cliff Meshes ( Large to micro detail ) , 16 Boulders (With custom foliage scattered on top) 15 Unique Douglas Fir trees ( With Billboards ), 4 Saplings, 17 Stumps (With custom foliage scattered on top) Landscape material featuring 9 materials to paint with detail texture to enhance fidelity. Global Z-Up Moss for all mesh content in the scene. Baseline material function to easily tweak simple values in each material instance. Fuzzy Shading across all assets to enhance visual fidelity & ground assets into the world. Detail maps to enhance the texture resolution of all rocks meshes. Custom animated skybox using flowmaps to push the authentic feel of the world. Number of Unique Meshes: 208 Collision: Yes (Auto Generated per specific mesh type) LODs: Yes (Up to 7 LODs + Billboards on Trees) Number of Materials and Material Instances: 16 Master Materials, 109 Material Instances Number of Textures: 320 Texture Resolutions: Up to 4kThese plants are created by the very experienced modeler Konstantin Kim and sold exclusively by Xfrog. Kim (aka 3d Mentor) works in 3ds max GrowFX, and sets up shaders for Corona, VRay, and FStorm. ALL plants, for the first time EVER, have GrowFX (gfx) files included, and WIND, and all models and wind can be procedurally edited! Polycounts range from 100k to 600k. Download includes three models. Caesalpinia Ferrea: Jucá Also called the Leopard Tree, Brazilian Ironwood, and Pau Ferro, Caesalpinia Ferrea is native to Brazil and Bolivia. It is of moderate size, reaching to 40 ft in nature. It is often used ornamentally in parks or large gardens due to its attractive yellow flowers. Its wood is often used for making fingerboards for electric basses and guitars. In the Amazon region, Caesalpinia Ferrea has extensive use in popular medicine, being indicated to treat several health conditions and wounds, in the form of teas and infusions. However, it is also is a strong sensitizer capable of causing acute outbreaks of allergic and irritant dermatitis in workers not previously exposed to it.HQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedCollection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank youplants collection vol 17-Blender There are several different plant models and are made with the best quality materials. Poly (Total): 564472 Verts (Total): 826477 To access the 3ds max file of this product, you can refer to the following link: https://www.cgtrader.com/3d-models/plant/other/plants-collection-vol-17 Thank you so much for visiting my store. Enjoy using this model.
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