Grass setup – Chaos scatter for Cinema 4D and Corona

Grass setup – Chaos scatter for Cinema 4D and Corona
Product details
Create realistic, outstanding and effortless grass and lawns in your images with this easy to use Chaos Scatter setup, useful for both wide shots and closeup shots, ready to render with Cinema 4D 2023 and Corona 9! This product includes: C4D project files with a 4mx4m grass surface and Chaos scatter setup 9 Physical materials (node editable) 15 high quality textures (4000px resolution) 5 camera settings Render settings and VFB settings 9 different 3d models ready to be scattered in your custom surfaces FBX and OBJ interchange files with UVW maps The 100% of what you see in the rendering is created from scratch. The renders need no post-production. A few more info about this product Adjust the clone count and the amount of each single 3d asset to get the result that meets your needs Adjust the slope sensitivity to ensure that the grass only grows in flat areas (useful when using wavy grounds) Adjust the Multishader Hue Random value to get stronger color variations Change the Random seed value to generate different combinations Get perfect trimmed edges and avoid greenery to go out of bounds with Corona Scatter Edge Trimming shader setup in all materials Fill the Areas box with your Splines to create paths or flowerbeds Instructions and helpful tips when using the setup in your custom scene Put the surface you want to cover with grass in the Chaos scatter’s “Distribute On” box Adjust the clone count according to the surface size The best clone count is more or less 200 for each square meter, so if you have a 2m x2m surface = 800 clones; 3m x3m surface = 1.800 clones; 4m x 4m surface = 3.200 clones; 10m x 10m surface = 20.000 clones Make sure your surface is not perfectly smooth but a little wavy Make sure your grass has a low sun backlight to trigger a proper translucency effect If you have no sunlight in your scene, adjust the tone mapping to get a perfect look: higher exposure, more contrast, warmer white balance Enable Camera Clipping to make the grass exist only in camera field of view and get faster render time ENJOY IT!
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| Settings | Grass setup - Chaos scatter for Cinema 4D and Corona remove | plants collection vol 17-Blender remove | ivy wooden fence vol 25-Blender remove | wisterial tree 10 set 02 remove | New Plant High detail Climbing Roses Cube Columns remove | Chrysanthemum flower Plant set 04 remove |
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| Name | Grass setup - Chaos scatter for Cinema 4D and Corona remove | plants collection vol 17-Blender remove | ivy wooden fence vol 25-Blender remove | wisterial tree 10 set 02 remove | New Plant High detail Climbing Roses Cube Columns remove | Chrysanthemum flower Plant set 04 remove |
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| SKU | 4711651 | 4683831 | 4693089 | 2847075 | 3783327 | 2337374 |
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| Price | $20.00 | $6.95 | $6.95 | $9.00 | $5.00 | $10.00 |
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| Content | Create realistic, outstanding and effortless grass and lawns in your images with this easy to use Chaos Scatter setup, useful for both wide shots and closeup shots, ready to render with Cinema 4D 2023 and Corona 9! This product includes: C4D project files with a 4mx4m grass surface and Chaos scatter setup 9 Physical materials (node editable) 15 high quality textures (4000px resolution) 5 camera settings Render settings and VFB settings 9 different 3d models ready to be scattered in your custom surfaces FBX and OBJ interchange files with UVW maps The 100% of what you see in the rendering is created from scratch. The renders need no post-production. A few more info about this product Adjust the clone count and the amount of each single 3d asset to get the result that meets your needs Adjust the slope sensitivity to ensure that the grass only grows in flat areas (useful when using wavy grounds) Adjust the Multishader Hue Random value to get stronger color variations Change the Random seed value to generate different combinations Get perfect trimmed edges and avoid greenery to go out of bounds with Corona Scatter Edge Trimming shader setup in all materials Fill the Areas box with your Splines to create paths or flowerbeds Instructions and helpful tips when using the setup in your custom scene Put the surface you want to cover with grass in the Chaos scatter's “Distribute On” box Adjust the clone count according to the surface size The best clone count is more or less 200 for each square meter, so if you have a 2m x2m surface = 800 clones; 3m x3m surface = 1.800 clones; 4m x 4m surface = 3.200 clones; 10m x 10m surface = 20.000 clones Make sure your surface is not perfectly smooth but a little wavy Make sure your grass has a low sun backlight to trigger a proper translucency effect If you have no sunlight in your scene, adjust the tone mapping to get a perfect look: higher exposure, more contrast, warmer white balance Enable Camera Clipping to make the grass exist only in camera field of view and get faster render time ENJOY IT! | plants collection vol 17-Blender There are several different plant models and are made with the best quality materials. Poly (Total): 564472 Verts (Total): 826477 To access the 3ds max file of this product, you can refer to the following link: https://www.cgtrader.com/3d-models/plant/other/plants-collection-vol-17 Thank you so much for visiting my store. Enjoy using this model. | ivy wooden fence vol 25-Blender Render: Cycles Height: 1/60 m Length: 5 m Poly (Total): 718431 Verts (Total): 1352594 Thank you so much for visiting my store. Enjoy using this model. | wisterial tree 10 set 02 1 tree and with 4 color Fbx and obj (Vray 4.2 and corona 5) Executed in 3d max 2013 All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience | New_Plant_High_detail_Climbing_Roses_Cube_Columns 3 Different Color : RED _ PINK _ YELLOW Height: 3300mm & 3300mm & 3300mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 720k + Verts: 1011k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps is real world scale Note: To use the max file you need to use at 3dsmax 2015 Units: militometer Clean Topology (quad mesh) You Can Use Turbo Smooth | Chrysanthemum flower Plant set 04 use software : 3dsmax ( corona /vray/fstorm/arnold ) and support animated - sketchup 2008 - Cinema 4D(vray/corona/default) - Blender -Maya - rhino - Modo - vrmesh( vray for revit /sketchup). Supports animated for 3dsmax 3 tree and with 1 color height 0.5 -1m Fbx and obj (Vray 4.2 and corona 5) Executed in 3d max 2013 All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience |
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