grass12

grass12
Product details
Grass for Corona and vray render. There is a 1000cm * 1000cm plane in the scene and includes the following: 3Dsmax File (Corona2015) 3Dsmax File (vray2018 with choas scatter) 3Dsmax File (vray2015, just Base Objects and no scattering). Textures Scatter Setting (screenshot of corona scatter setting and choas scatter setting) FBX and obj file contain 11 grass and ground and no scatters. Corona scatter and choas scatter are set to Count, per square, so when changing the size of the grass area, the number of plants will change automatically. Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 – this section will be empty, and you have to choose: Blinn, Ward or Phong, d dependence on material For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR
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Quick Comparison
| Settings | grass12 remove | outdoor plant003 Aloevera Agave MacDougalii bush collection remove | Exterior Landscape pack collection remove | Shrubs Collection vol 241-Blender remove | Scottish Highland with grass and moss remove | Japanese Bamboo Path 3d Scene remove |
|---|---|---|---|---|---|---|
| Name | grass12 remove | outdoor plant003 Aloevera Agave MacDougalii bush collection remove | Exterior Landscape pack collection remove | Shrubs Collection vol 241-Blender remove | Scottish Highland with grass and moss remove | Japanese Bamboo Path 3d Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4842783 | 4272423 | 2926255 | 5210011 | 1893583 | 4412984 |
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| Price | $6.99 | $7.00 | $160.00 | $12.00 | $25.00 | $25.00 |
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| Content | Grass for Corona and vray render. There is a 1000cm * 1000cm plane in the scene and includes the following: 3Dsmax File (Corona2015) 3Dsmax File (vray2018 with choas scatter) 3Dsmax File (vray2015, just Base Objects and no scattering). Textures Scatter Setting (screenshot of corona scatter setting and choas scatter setting) FBX and obj file contain 11 grass and ground and no scatters. Corona scatter and choas scatter are set to Count, per square, so when changing the size of the grass area, the number of plants will change automatically. Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, d dependence on material For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR | outdoor plant003 Aloevera Agave MacDougalii bush collection plant garden Format: 3dmax2018, OBJ Render: v.ray, corona Texture: Yes Polys: 933852 Vert: 695473 | Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. | Shrubs Collection vol 241-Blender Embark on a visual journey with these intricately crafted 3D natural shrub models. Immerse yourself in the beauty of virtual reality with these 16 stunning nature-inspired assets, meticulously designed with precision. Elevate your projects and storytelling with these high-quality models created using advanced rendering techniques. Enhance your designs with a touch of realism and bring nature's beauty into your creative endeavors. There are 16 different shrubs in archive. All textures are packed Materials: PBR Blender 3.3 Render(native): Cycles FBX+OBJ HDRI environments included Polygons (Total): 1941703 Vertices (Total): 4935590 To access the 3dsmax file of this product, you can refer to the following link: https://www.cgtrader.com/3d-models/plant/other/shrubs-collection-vol-241 | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named. |
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