Home plants

$13.00
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Home plants

Home plants

$13.00

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Home plants in pots) There are pepper, tomato, onion, rosemary, chilli, sage, mint, basil, arugula, spinach, parsley, dill 3ds max 2013, obj, fbx 2013 and folder with textures

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SettingsHome plants removeSagebrush branch of twigs removeFicus Microcarpa in Steel Planter removeMeadow Grass 02 removeBougainvillea collection 03 removeGrass Forest V 1 remove
NameHome plants removeSagebrush branch of twigs removeFicus Microcarpa in Steel Planter removeMeadow Grass 02 removeBougainvillea collection 03 removeGrass Forest V 1 remove
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SKU24626872388802389967437234042618019991304
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ContentHome plants in pots) There are pepper, tomato, onion, rosemary, chilli, sage, mint, basil, arugula, spinach, parsley, dill 3ds max 2013, obj, fbx 2013 and folder with texturesSagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsName: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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