KUNDALINI VICEVERSA Hanging lamp

$25.00
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KUNDALINI VICEVERSA Hanging lamp

KUNDALINI VICEVERSA Hanging lamp

$25.00

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KUNDALINI VICEVERSA Hanging lamp Design by Noé Duchaufour-Lawrance VICEVERSA: L 26 x W 23 x H 69 cm VICEVERSA 2: L 26 x W 23 x H 139 cm polys 51560 verts 61606 in the archive: *. obj with mats file *. max 2015 corona render Anti-aliasing model. In the max file, an anti-aliasing modifier is imposed – adjust for tasks. For Corona render, it is recommended to install at least version 1.5, as the glossiness of the materials is adjusted with PBR in mind. Corona render version 5.2

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SettingsKUNDALINI VICEVERSA Hanging lamp removeCave constructor removeDeer stag removeGrass Forest V 1 removeMeadow Grass 02 removeMountain Castle Retreat Kit bash 2 remove
NameKUNDALINI VICEVERSA Hanging lamp removeCave constructor removeDeer stag removeGrass Forest V 1 removeMeadow Grass 02 removeMountain Castle Retreat Kit bash 2 remove
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SKU2596092971439292733199130437234044050435
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ContentKUNDALINI VICEVERSA Hanging lamp Design by Noé Duchaufour-Lawrance VICEVERSA: L 26 x W 23 x H 69 cm VICEVERSA 2: L 26 x W 23 x H 139 cm polys 51560 verts 61606 in the archive: *. obj with mats file *. max 2015 corona render Anti-aliasing model. In the max file, an anti-aliasing modifier is imposed - adjust for tasks. For Corona render, it is recommended to install at least version 1.5, as the glossiness of the materials is adjusted with PBR in mind. Corona render version 5.2Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisRigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Mountain Castle Retreat Kit bash! 2 Tiled textures provided !
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