KUNDALINI VICEVERSA Hanging lamp

KUNDALINI VICEVERSA Hanging lamp
Product details
KUNDALINI VICEVERSA Hanging lamp Design by Noé Duchaufour-Lawrance VICEVERSA: L 26 x W 23 x H 69 cm VICEVERSA 2: L 26 x W 23 x H 139 cm polys 51560 verts 61606 in the archive: *. obj with mats file *. max 2015 corona render Anti-aliasing model. In the max file, an anti-aliasing modifier is imposed – adjust for tasks. For Corona render, it is recommended to install at least version 1.5, as the glossiness of the materials is adjusted with PBR in mind. Corona render version 5.2
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Quick Comparison
| Settings | KUNDALINI VICEVERSA Hanging lamp remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Grey Mangrove remove | Cave constructor remove | hallway modern entryway with walls and orange ottoman remove |
|---|---|---|---|---|---|---|
| Name | KUNDALINI VICEVERSA Hanging lamp remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Grey Mangrove remove | Cave constructor remove | hallway modern entryway with walls and orange ottoman remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2596092 | 991304 | 3830554 | 1847434 | 971439 | 956756 |
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| Price | $25.00 | $10.00 | $6.99 | $30.00 | $30.00 | $25.00 |
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| Content | KUNDALINI VICEVERSA Hanging lamp Design by Noé Duchaufour-Lawrance VICEVERSA: L 26 x W 23 x H 69 cm VICEVERSA 2: L 26 x W 23 x H 139 cm polys 51560 verts 61606 in the archive: *. obj with mats file *. max 2015 corona render Anti-aliasing model. In the max file, an anti-aliasing modifier is imposed - adjust for tasks. For Corona render, it is recommended to install at least version 1.5, as the glossiness of the materials is adjusted with PBR in mind. Corona render version 5.2 | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset. | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Name: Lobby_19 Version: 2013 Preview: Yes Units: Millimeters Dimension: 3159.21 x 2850.94 x 3048.89 Polys: 180 776 XForm: Yes Box Trick: Yes Model Parts: 620 Render: V-Ray CORONA Formats: 3Ds Max 2013, OBJ, FBX |
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