mango two papayas

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mango two papayas

mango two papayas

$7.00

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mango Poly : 3632 , verts : 3636 fbx and obj, material(.mat: corona and vray) Executed in 3d max 2013 Unwrap 100% All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience Texture resolution 4K Dimension : 10 x 23 cm

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Settingsmango two papayas removeBougainvillea collection 03 removeWooden pergola with hanging sofa removeSagebrush branch of twigs removeGrass Forest V 1 removeRyegrass Meadow Patch remove
Namemango two papayas removeBougainvillea collection 03 removeWooden pergola with hanging sofa removeSagebrush branch of twigs removeGrass Forest V 1 removeRyegrass Meadow Patch remove
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SKU38044562618019285073923888029913042127354
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Contentmango Poly : 3632 , verts : 3636 fbx and obj, material(.mat: corona and vray) Executed in 3d max 2013 Unwrap 100% All textures and materials needed for the rendering found in the archive Smoothing modifier is stored in the stack for convenience Texture resolution 4K Dimension : 10 x 23 cmName: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXPergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusion
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