Maxtree Plant Models Vol 49 – Mesh

Maxtree Plant Models Vol 49 – Mesh
Product details
Plant Models Vol 49 is a collection of high-quality 3D plant models. Includes 12 species, total 90 single models. You may need 7-Zip to unpack files. Details: *.max (3Ds max 2017 and above) | Support Arnold (3Ds max 2020), Corona, Octane, Redshift, V-Ray Renderer. Support Forest Pack Pro library for 3Ds max *.c4d (Cinema 4D R23 and above) | Support Arnold, Corona, Octane, Redshift, V-Ray Renderer. *.blend (Blender 2.9 and above) | Support Eevee, Cycles Renderer. *.mb (Maya 2020 and above) | Support Arnold, V-Ray Renderer. *.fbx (If the software you are using is not found in the above list, please use fbx format to import). Species: Ajuga reptans [‘Bugleherb’,’Common Bugle’,’Carpet Bugleweed’] Anemone canadensis [‘Canada Anemone’] Arthropodium cirratum [‘Renga Lily’,’Rengarenga’] Convallaria majalis [‘Lily Of The Valley’] Dianthus gratianopolitanus [‘Cheddar Pink’] Ligustrum vicaryi [‘Privet’] Panicum virgatum [‘Switch Grass’] Pennisetum orientale [‘Oriental Fountain Grass’] Pennisetum setaceum rubrum [‘Fountain Grass’,’Cupreum’] Perovskia atriplicifolia [‘Russian Sage’] Santolina rosmarinifolia [‘Green Santolina’] Stipa gigantea [‘Celtica Gigantea’]
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| Settings | Maxtree Plant Models Vol 49 - Mesh remove | Exterior Landscape pack collection remove | Red Desert Pack remove | Wasteland Mountain Landscape remove | Grass Patches Green Meadow remove | Forest Scene remove |
|---|---|---|---|---|---|---|
| Name | Maxtree Plant Models Vol 49 - Mesh remove | Exterior Landscape pack collection remove | Red Desert Pack remove | Wasteland Mountain Landscape remove | Grass Patches Green Meadow remove | Forest Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4385429 | 2926255 | 4517403 | 2114218 | 913461 | 3631837 |
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| Price | $125.00 | $160.00 | $80.00 | $10.00 | $19.00 | $16.00 |
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| Content | Plant Models Vol 49 is a collection of high-quality 3D plant models. Includes 12 species, total 90 single models. You may need 7-Zip to unpack files. Details: *.max (3Ds max 2017 and above) | Support Arnold (3Ds max 2020), Corona, Octane, Redshift, V-Ray Renderer. Support Forest Pack Pro library for 3Ds max *.c4d (Cinema 4D R23 and above) | Support Arnold, Corona, Octane, Redshift, V-Ray Renderer. *.blend (Blender 2.9 and above) | Support Eevee, Cycles Renderer. *.mb (Maya 2020 and above) | Support Arnold, V-Ray Renderer. *.fbx (If the software you are using is not found in the above list, please use fbx format to import). Species: Ajuga reptans [‘Bugleherb’,’Common Bugle’,’Carpet Bugleweed’] Anemone canadensis [‘Canada Anemone’] Arthropodium cirratum [‘Renga Lily’,’Rengarenga’] Convallaria majalis [‘Lily Of The Valley’] Dianthus gratianopolitanus [‘Cheddar Pink’] Ligustrum vicaryi [‘Privet’] Panicum virgatum [‘Switch Grass’] Pennisetum orientale [‘Oriental Fountain Grass’] Pennisetum setaceum rubrum [‘Fountain Grass’,’Cupreum’] Perovskia atriplicifolia [‘Russian Sage’] Santolina rosmarinifolia [‘Green Santolina’] Stipa gigantea [‘Celtica Gigantea’] | Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. | Package high quality nature. Pak is ideal for the creation of a post apocalyptic or Wild West game. Desert plants that grow in Arizona and Mexico (Cholla, JoshuaTree, MurphysAgave, Opuntia, Saguaro, etc.) Attention ---- This package does not contain a scene for the 3d package, the scene only works on the Unreal engine (the screenshots are made in UE4) Pack includes a fully ready projects on UnrealEngine4 This pack includes: 77 textures Texture Sizes from 8x8 to 4096x4096 75 meshes flora 37 meshes cliff and stone Range of Tris (Min and Max) - 64-36729 tris All meshes have a LOD and Collision | Wasteland Mountain Landscape 3d model made with 3Dmax and Vray. High poly mesh with 2 diffuse maps for different look variations 2000x2000px Texture 3D Max file has color correction on textures and Vray Materials for the final render quality, other file type may have diferent color outputs than the preview renders. | Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps. | It took me a while till I make it, but I am over the moon with the results. Sorry, it is a little expensive for a forest scene thing I made in 4 hours. But everything was pretty, and I am proud of it. And there are 22070 objects and 459622 tris. |
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